/
journalier4.php
314 lines (290 loc) · 10.9 KB
/
journalier4.php
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<?php
if (file_exists('root.php'))
include_once('root.php');
//JOURNALIER RESSOURCES DE ROYAUME //
function __autoload($class_name)
{
global $root;
require_once($root.'class/'.$class_name .'.class.php');
}
include_once(root.'fonction/time.inc.php');
include_once(root.'fonction/action.inc.php');
//Récupère le timestamp en milliseconde de début de création de la page
$debut = getmicrotime();
//Récupération des variables de connexion à la base et connexion à cette base
include_once(root.'connect.php');
//Inclusion du fichier contenant toutes les variables indispensablent
include_once(root.'inc/variable.inc.php');
//Inclusion du fichier contenant toutes les informations sur les races
include_once(root.'inc/race.inc.php');
include_once(root.'inc/ressource.inc.php');
//Inclusion du fichier contenant toutes les fonctions de base
include_once(root.'fonction/base.inc.php');
$date = date("Y-m-d", mktime(0, 0, 0, date("m") , date("d") - 1, date("Y")));
$date_hier = date("Y-m-d", mktime(0, 0, 0, date("m") , date("d") - 2, date("Y")));
$ressources = array();
/// Liste des royaumes
$lst_roy = array_keys($Trace);
/// Liste des ressources
$lst_rsrc = array_keys($Gress['Plaine']);
//On initialise le tableau de ressources des royaumes
foreach($lst_roy as $royaume)
{
foreach($lst_rsrc as $ressource)
{
$ressource_final[$royaume][$ressource] = 0;
}
}
$requete = "SELECT royaume.race as race, info, COUNT(*) as tot_terrain FROM `map` LEFT JOIN royaume ON map.royaume = royaume.id WHERE royaume <> 0 AND x <= 190 AND y <= 190 GROUP BY info, royaume";
$req = $db->query($requete);
while($row = $db->read_assoc($req))
{
if($row['tot_terrain'] > 0)
{
$typeterrain = type_terrain($row['info']);
$ressources[$row['race']][$typeterrain[1]] += $row['tot_terrain']/10;
$terrain[$row['race']][$typeterrain[1]] += $row['tot_terrain'];
}
}
//print_r($Gress);
//Ressource normale
$tot_nou = 0;
foreach($ressources as $royaume=>$packs)
{
if (!array_key_exists($royaume, $Trace)) {
continue;
}
$msg_packs = '';
foreach($packs as $terr=>$nbr_packs)
{
if( $msg_packs )
$msg_packs .= ', ';
$msg_packs .= $nbr_packs.' '.$terr;
if( $terr == 'Bâtiment' || $terr == 'Donjon' )
continue;
$msg_gains = '';
$gains_pack = $Gress[$terr];
foreach($gains_pack as $rsrc=>$gain)
{
if( $msg_gains )
$msg_gains .= ', ';
$ressource_final[$royaume][$rsrc] += $gain * floor($nbr_packs);
if($rsrc == 'Nourriture') $tot_nou += $gain * floor($nbr_packs);
$msg_gains .= ($gain * floor($nbr_packs)).' '.$rsrc;
}
$msg_packs .= ' ('.$msg_gains.')';
}
echo $royaume.' : '.$msg_packs."\n";
}
//Suppression des mines sans bourg
$requete = "SELECT a.id as id, a.rechargement, c.id as bourg_id FROM `construction` as a LEFT JOIN construction as c ON a.rechargement = c.id WHERE a.type ='mine'";
$req = $db->query($requete);
while($row = $db->read_assoc($req))
{
if($row['bourg_id'] == '')
{
$mine = new construction($row['id']);
log_admin::log('journalier', 'Destruction de la construction '.$mine->get_nom().' de '.$royaume.', en '.$mine->get_x().'-'.$mine->get_y().' à cause de la disparition du bourg #'.$mine->get_rechargement() );
$mine->supprimer();
}
}
//Ressource mine
//On récupère la liste des batiments de type mine
$batiment = array();
$requete = "SELECT b.id, bp.valeur AS production, bs.valeur AS specialite
FROM batiment b
LEFT JOIN batiment_bonus AS bp ON bp.id_batiment = b.id and bp.bonus = 'production'
LEFT JOIN batiment_bonus AS bs ON bs.id_batiment = b.id and bs.bonus = 'specialite'
where b.type = 'mine'"; // Oui c'est gore
$req = $db->query($requete);
while($row = $db->read_assoc($req))
{
$batiment[$row['id']] = $row;
}
///@TODO gérer les mines dans construction
$requete = "SELECT c.*, map.*, bf.effet AS buff, db.effet AS debuff, s.effet AS sape FROM construction AS c LEFT JOIN map ON (map.y = c.y AND c.x = map.x) LEFT JOIN buff_batiment AS bf ON bf.id_construction = c.id and bf.type = 'buff_prod' LEFT JOIN buff_batiment AS db ON db.id_construction = c.id and db.type = 'debuff_prod' LEFT JOIN buff_batiment AS s ON s.id_construction = c.id and s.type = 'sape' WHERE c.type = 'mine'";
$req = $db->query($requete);
while($row = $db->read_assoc($req))
{
if( $row['sape'] )
{
echo 'Bâtiment #'.$row['id_batiment'].' ('.$row['nom'].') : sape\n';
continue;
}
$terrain = type_terrain($row['info']);
$ress_terrain = $Gress[ $terrain[1] ];
$royaume = get_royaume_info($row['royaume'], $row['royaume']);
$buff = (1 + $batiment[$row['id_batiment']]['buff']/100) / (1 + $batiment[$row['id_batiment']]['debuff']/100);
if($batiment[$row['id_batiment']]['specialite'] != 0)
{
switch($batiment[$row['id_batiment']]['specialite'])
{
case 1 :
$ress_final = array('Pierre' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Pierre'] * $buff);
break;
case 2 :
$ress_final = array('Bois' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Bois'] * $buff);
break;
case 3 :
$ress_final = array('Eau' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Eau'] * $buff);
break;
case 4 :
$ress_final = array('Sable' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Sable'] * $buff);
break;
case 5 :
$ress_final = array('Nourriture' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Nourriture'] * $buff);
break;
case 6 :
$ress_final = array('Star' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Star'] * $buff);
break;
case 7 :
$ress_final = array('Charbon' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Charbon'] * $buff);
break;
case 8 :
$ress_final = array('Essence Magique' => $batiment[$row['id_batiment']]['production'] * $ress_terrain['Essence Magique'] * $buff);
break;
}
}
else
{
$ress_final = array();
foreach($ress_terrain as $key => $value)
{
$ress_final[$key] = $batiment[$row['id_batiment']]['production'] * $value * $buff;
}
}
foreach($ress_final as $key => $value)
{
if (!array_key_exists($royaume['race'], $Trace)) {
continue;
}
echo 'Bâtiment #'.$row['id_batiment'].' ('.$row['nom'].') : '.$key.' + '.$value.'\n';
$ressource_final[$royaume['race']][$key] += $value;
if($key == 'Nourriture') $tot_nou += $value;
}
}
foreach($ressource_final as $key => $value)
{
if( $key == 'liste' )
continue;
$requete = "SELECT ".$key." FROM stat_jeu WHERE date = '".$date."'";
//echo $requete."\n";
$req_stat_jeu = $db->query($requete);
$row_stat_jeu = $db->read_assoc($req_stat_jeu);
$explode_stat = explode(';', $row_stat_jeu[$key]);
$explode_stat[18] = $value['Pierre'];
$explode_stat[19] = $value['Bois'];
$explode_stat[20] = $value['Eau'];
$explode_stat[21] = $value['Sable'];
$explode_stat[22] = $value['Charbon'];
$explode_stat[23] = $value['Essence Magique'];
$explode_stat[24] = $value['Star'];
$explode_stat[25] = $value['Nourriture'];
$implode_stat = implode(';', $explode_stat);
$requete = "UPDATE royaume SET pierre = pierre + ".$value['Pierre'].", bois = bois + ".$value['Bois'].", eau = eau + ".$value['Eau'].", sable = sable + ".$value['Sable'].", charbon = charbon + ".$value['Charbon'].", essence = essence + ".$value['Essence Magique'].", star = star + ".$value['Star'].", food = food + ".$value['Nourriture']." WHERE race = '".$key."'";
echo $requete."\n";
$db->query($requete);
$requete = "UPDATE stat_jeu SET ".$key." = '".$implode_stat."' WHERE date = '".$date."'";
echo $requete."\n";
$db->query($requete);
}
//Mis à jour de la nourriture totales
$food_total = $tot_nou;//ceil($tot_nou * 1.01);
$requete = "UPDATE stat_jeu SET food = ".$food_total." WHERE date = '".$date."'";
$db->query($requete);
//On récupère les infos des royaumes
$requete = "SELECT id, race, food, conso_food FROM royaume WHERE id != 0";
$req = $db->query($requete);
while($row = $db->read_assoc($req))
{
$tab_royaume[$row['race']] = array('id' => $row['id'], 'food' => $row['food'], 'food_necessaire' => $row['conso_food']);
}
foreach($tab_royaume as $race => $royaume)
{
//Si ya assez de food
echo "Race : ".$race." - Nécessaire : ".$royaume['food_necessaire']." / Possède : ".$royaume['food']."\n";
// La durée du debuff famine n'intervient pas dans les règles donc il faut s'assurer qu'il n'influence pas la disparition du debuff,
// il faut donc réactualiser sa valeur régulièrement.
// Durée quelconque du buff : 30 jours (au moins 1 jour car ce script est lancé quotidiennement)
$duree = 30 * 24 * 60 * 60;
$fin = time() + $duree;
$requete = "
UPDATE buff b
INNER JOIN perso p ON b.id_perso = p.id
SET b.duree = ".$duree.", b.fin = ".$fin."
WHERE
b.type = 'famine'
AND p.race = '$race' AND p.statut = 'actif'
";
$db->query($requete);
if($royaume['food_necessaire'] < $royaume['food'])
{
$requete = "UPDATE royaume SET food = food - ".$royaume['food_necessaire']." WHERE id = ".$royaume['id'];
$db->query($requete);
//On réduit de 3 les debuff famines (1 ??)
$requete = "
UPDATE buff b
INNER JOIN perso p ON b.id_perso = p.id
SET b.effet = b.effet -3
WHERE
b.type = 'famine'
AND p.race = '$race' AND p.statut = 'actif'
";
$db->query($requete);
}
else
{
//Calcul du debuff
$royaume['food_doit'] = $royaume['food_necessaire'] - $royaume['food'];
if ($royaume['food_necessaire'] != 0)
$ratio = $royaume['food_doit'] / $royaume['food_necessaire'];
else
$ratio = 0;
$debuff = min(floor($ratio * 50), 25);
$persos = array();
$requete = "SELECT id FROM perso WHERE race = '".$race."' AND statut = 'actif'";
$req = $db->query($requete);
while($row = $db->read_assoc($req))
{
$persos[$row['id']] = $row['id'];
}
if (count($persos) == 0)
continue;
$perso_implode = implode(',', $persos);
//On sélectionne les buffs à modifier
$ids_buff = array();
$requete = "SELECT id, id_perso FROM buff WHERE type = 'famine' AND id_perso IN (".$perso_implode.")";
$req = $db->query($requete);
while($row = $db->read_assoc($req))
{
$ids_buff[] = $row;
}
$buffs = array();
//On supprime les perso qui ont déjà un buff pour mettre à jour
foreach($ids_buff as $buff)
{
unset($persos[$buff['id_perso']]);
$buffs[] = $buff['id'];
}
$buffs_implode = implode(',', $buffs);
if(count($buffs) > 0)
{
$requete = 'UPDATE buff SET effet = effet + FLOOR( 2 * ATAN(('.$debuff.'-effet)/2) - 0.5 ) WHERE id IN ('.$buffs_implode.')';
$db->query($requete);
}
echo "Mis à jour du buff famine sur ".count($buffs)." ".$race.", effet + ".$debuff.".\n";
foreach($persos as $joueur)
{
//Lancement du buff
lance_buff('famine', $joueur, min(floor($debuff/3), 3), 0, $duree, 'Famine', 'Vos HP et MP max sont réduits de %effet%%', 'perso', 1, 0, 0, 0);
}
echo "Lancement du buff famine sur ".count($persos)." ".$race.", effet : ".$debuff.".\n";
$requete = "UPDATE royaume SET food = 0 WHERE id = ".$royaume['id'];
echo $requete."\n";
$db->query($requete);
}
}
// Nettoyage
$requete = "DELETE FROM buff WHERE type = 'famine' AND effet <= 0";
$db->query($requete);
?>