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GearVR HMD and Remote Controls are missing or incorrect #19

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jackpr-unity opened this issue Apr 30, 2018 · 6 comments
Closed

GearVR HMD and Remote Controls are missing or incorrect #19

jackpr-unity opened this issue Apr 30, 2018 · 6 comments

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@jackpr-unity
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jackpr-unity commented Apr 30, 2018

as of Package 0.0.2-preview and trunk changeset 357852

HMD

Remote

  • "Back" button does not function for Remote
  • Touchpad is exposed as a Vector2 control in the InputAction bindings list, but is documented as button input on the Oculus website (https://developer.oculus.com/documentation/unity/latest/concepts/unity-ovrinput/)
  • The Remote touchpad is called "joystick," though it is a touchpad
  • The Remote has a combinedTrigger. Is this valid? The combined Trigger does not work properly for left hand. It should produce a negative value when the controller is set to left hand, but the value is observed to remain positive.

@jackpr-unity jackpr-unity changed the title GearVR HMD "Back" button is missing from InputAction bindings list GearVR HMD and Remote Controls are missing or incorrect May 30, 2018
@jackpr-unity jackpr-unity changed the title GearVR HMD and Remote Controls are missing or incorrect GearVR/OculusGo HMD and Remote Controls are missing or incorrect May 31, 2018
@jackpr-unity
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Oculus Go is on parity with GearVR. Adding it to this issue.

@jackpr-unity
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back button is fixed on Oculus Go in 2018.2

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jackpr-unity commented Aug 7, 2018

Oculus Go does not have its own entry in the InputAction binding devices list. Should it?

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Migrated Oculus Go issues to Unity-Technologies#211

GearVR issues still need to be checked and migrated.

@jackpr-unity jackpr-unity changed the title GearVR/OculusGo HMD and Remote Controls are missing or incorrect GearVR HMD and Remote Controls are missing or incorrect Aug 8, 2018
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Migrated to Unity-Technologies#218

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