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Releases: SteamGridDB/steam-rom-manager

2.4.26

01 May 23:25
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2.4.26

Added

Fixed

  • EA Parser error stemming from outdated fast-xml-parser

2.4.25

30 Apr 16:40
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2.4.25

Added

  • Toggle to filter by apps missing artwork (resolves issue 407)

Fixed

  • Renderer blocking when running XBox UWP parser

Changed

  • Filter out DMCA'd artwork.
  • Split custom variables file (issue 260). Thanks @kencinder.
  • Moved filters for preview page into a side panel.
  • Automatically download new custom variables on startup.

2.4.24

28 Apr 15:32
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2.4.24

Added

  • Toggle in settings to disable auto update (issue 612)
  • Capability to add EmuDeck specific features.

Fixed

  • Renderer blocking when removing extraneous artwork (should resolve many performance issues when large number of ROMs are being handled)
  • Possible failure to load of View Games page if userdata/0 folder present.
  • Flatpak build process working again

2.4.23

25 Apr 16:32
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2.4.23

Added

  • Support for Xbox One Elite, PS5 Dualsense Edge, and Steam Controller templates (issue 555 and issue 656)

Fixed

  • Glob and Glob-Regex parser would fail if roms directory was set to the root of a drive on windows. (issue 580)

2.4.22

24 Apr 23:10
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2.4.22

Fixed

  • Regression introduced in 2.4.20 resulting in ENOENT errors

2.4.21

23 Apr 16:02
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2.4.21

Added

  • SRM now remembers your sgdb artwork choices (caching sgdbId -> artworkId). It will remember these choices even if you delete your config/grids folder or if you change a game's app id.
  • Artwork choices are stored in SRM's config directory under artworkCache.json. Moving this file to a new SRM install will instantly reproduce your artwork choices.
  • Per parser option to backup SGDB artwork locally. Useful for parsers that experience frequent DRM takedowns.
  • Artwork backups are stored in SRM's config directory under artworkBackups/. Moving this directory to a new SRM install will allow use of the backed up artwork.

Changed

  • SRM will now always list artwork in the same order: First whatever is currently in steam if available, then artwork backups if available, then local artwork if available, then the cached sgdb image if available, then other sgdb images, then any manually added or imported artwork.

2.4.20

19 Apr 23:53
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2.4.20

Added

  • Ability to Enable/Disable steam input per parser (a much requested feature)
  • Ability to set appendArgsToExecutable from manual parser (resolves issue 625)
  • Controller Template information on View Games page.

Fixed

  • Create grid directory in Steam if it does not already exist (resolves issue 600)

2.4.19

17 Apr 22:04
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2.4.19

Just some small tweaks

Added

  • Ability to search games on view games page

Fixed

  • Styling regression on "all artwork" view in non-EmuDeck themes
  • Titles with LaunchOptions not launching from View Games page
  • Regression that prevented fix match from working on "all artwork" view.

2.4.18

17 Apr 12:53
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2.4.18

Added

  • View Games page, ability to see what artwork and games are currently in steam without opening steam
  • Parse Linked Execs toggle for GOG Galaxy parser, allowing the parsing of games that were not purchased in GOG but instead manually linked.
  • Many changes to the EmuDeck theme, thanks to @dragoonDorise

Fixed

  • EISDIR upon refresh controller templates if steam had created a directory in the controller templates folder (thanks @SteelSavant)

2.4.17

18 Jun 21:27
099501b
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2.4.17

Fixed

  • Fuzzy game name matching
  • EmuDeck theme scrollbar

Changed

  • Remove DNS resolution from within SRM