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0.26 Alpha 29-05-13

  • First open source release.
  • Added plugin system for alternative implementations choosable at runtime.
  • Added depth dependent crosshair.
  • Refined neck model.
  • Moved camera backwards to prevent
  • Moved first-person model backwards even further than camera.
  • Fixed bed camera control.
  • Fixed UI transparency flickering.
  • Made neck model configurable.

0.25 Alpha 22-05-13 [Currently no MAC dynlib built for this, sorry - incoming soon I hope]

  • Now take into account the mouse inversion setting when using mouse pitch input.
  • Ctrl , or . decreases or increases the FOV scale factor.
  • Ctrl-Alt , or . decreases or increases the size of the black distortion border. This can be used to improve rendering speed with large border sizes (at a cost to FOV), or potentially give more peripheral vision at smaller border sizes.
  • Ctrl V cycles through head track sensitivity multipliers. Try this at your own risk!

0.24 Alpha 18-05-13

  • The HUD is now completely fixed to head orientation to make it slightly more readable.
  • Implemented Full Scene Anti-aliasing support (FSAA). Be WARNED! This is a resource hog! Use Ctrl-B to toggle on/off. Use Ctrl-Alt B to cycle through FSAA scale factors.

0.23 Alpha 15-05-13

  • Initial MacOS support, with thanks to @PyramidHead76!
  • Support chromatic aberration correction (beta)(with thanks to Ben @ MTBS3D). Toggle via Ctrl-Alt P.
  • HUD GUI menu background now transparent.
  • Potential fix for 'lost mouse' issue in HUD when not fullscreen or when using multiple monitors.
  • Allow user to specify HUD scale. Use Ctrl-Alt U to cycle values.
  • Allow user to specify HUD distance. Use Ctrl U to cycle values.
  • Allow user to use mouse pitch input as well as yaw. Use Ctrl-N to toggle.

0.22 Alpha 12-05-13

  • Reinstated crosshair when HUD overlay is on.
  • Corrected aspect ratio of HUD.
  • Fixed rendering of health, experience bars etc.

0.21 Alpha 10-05-13

  • Potential fix for other players' heads not rendering.
  • Initial support for hiding the player's head wear / masks. Use Ctrl-M to toggle the mask rendering.

0.20 Alpha 10-05-13

  • Fix 'late night' build issues with 0.19:
    • Fixed unsatisified link error for head track prediction.
    • Removed test code(!); for users without a Rift plugged in the screen kept rolling from side to side!

0.19 Alpha 09-05-13

  • Reverted to fixed position HUD.
  • Large GUI size recommended.
  • Fixed mouse pointer alignment issue on menus.
  • Possible fix for crash on exit.
  • Added head track prediction support. Ctrl-Alt L to toggle.

0.18 Alpha 08-05-13

  • Attempt to fix crash while head track enabled in menus.
  • Reduced opacity of HUD.

0.17 Alpha 08-05-13

  • Prototype 3D GUI.

0.16 Alpha 07-05-13

  • Yet more head tracking changes.

0.15 Alpha 07-05-13

  • Further adjustments to head tracking.
  • Additional head-track position data output to debug display.
  • Lock HUD position toggle via Ctrl-U added.

0.14 Alpha 06-05-13

  • Further head tracking fix to convert Euler angles from the rift to degrees for Minecraft.

0.13 Alpha 06-05-13

  • Potential fix to continuously accelerating yaw rotation using head tracking.

0.12 Alpha 06-05-13

  • Ctrl-L to toggle headtracking on / off, allowing mouse look.

0.11 Alpha - FIRST RELEASE 06-05-13

  • For Minecraft 1.5.2
  • Initial Rift stereo rendering and distortion in place, with IPD adjustment available.
  • Headtracking working (maybe! I have no means of testing this currently!).
  • Proper first-person rendering.
  • Rudimentary neck model should be in place.
  • Removed crosshair.
  • Initial overlay HUD.