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Splitting this out from HL2 Best Practices, since I'm pushing it to v0.2. Depth buffer is important, but most important at low frame rate. StereoKit has been extremely fast so far, any performance issues right now are typically blocking IO operations.
Splitting this out from HL2 Best Practices, since I'm pushing it to v0.2. Depth buffer is important, but most important at low frame rate. StereoKit has been extremely fast so far, any performance issues right now are typically blocking IO operations.
Depth sharing recommendation details are here:
https://github.com/microsoft/OpenXR-SDK-VisualStudio#understand-openxr-samples-and-best-practices-for-hololens-2
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