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Depth Buffer Sharing #38

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maluoi opened this issue Jan 2, 2020 · 1 comment
Closed

Depth Buffer Sharing #38

maluoi opened this issue Jan 2, 2020 · 1 comment
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feature Related to new feature work

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@maluoi
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maluoi commented Jan 2, 2020

Splitting this out from HL2 Best Practices, since I'm pushing it to v0.2. Depth buffer is important, but most important at low frame rate. StereoKit has been extremely fast so far, any performance issues right now are typically blocking IO operations.

Depth sharing recommendation details are here:
https://github.com/microsoft/OpenXR-SDK-VisualStudio#understand-openxr-samples-and-best-practices-for-hololens-2

@maluoi maluoi added the feature Related to new feature work label Jan 2, 2020
@maluoi maluoi added this to Todo in StereoKit v0.2 via automation Jan 2, 2020
@maluoi maluoi mentioned this issue Jan 2, 2020
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@maluoi maluoi removed this from Todo in StereoKit v0.2 Feb 23, 2020
@maluoi maluoi added this to To Do in StereoKit v0.3 via automation Feb 23, 2020
@maluoi maluoi removed this from To Do in StereoKit v0.3 Mar 4, 2020
@maluoi maluoi added this to Todo in StereoKit v0.2 via automation Mar 4, 2020
@maluoi maluoi moved this from Todo to In Progress in StereoKit v0.2 Mar 4, 2020
@maluoi maluoi moved this from In Progress to Done in StereoKit v0.2 Mar 6, 2020
@maluoi
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maluoi commented Mar 6, 2020

Finished in bc53149

@maluoi maluoi closed this as completed Mar 6, 2020
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