/
KeyHook.cpp
123 lines (102 loc) · 2.92 KB
/
KeyHook.cpp
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#include "main.h"
CKeyHook* pKeyHook;
BYTE __stdcall CKeyHook::hkCPad_UpdateGameKey(int iKey)
{
int16_t* i16KeyState = (int16_t*)0xB73458;
for (int i = 0; i < 32; i++)
{
if (pKeyHook->g_GameKeyState[i].bActive)
{
i16KeyState[i] = pKeyHook->g_GameKeyState[i].iState;
pKeyHook->g_GameKeyState[i].bActive = false;
}
}
return pKeyHook->oCPad_UpdateGameKey((CPad*)0xB7358C, iKey);
}
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND wnd, UINT umsg, WPARAM wparam, LPARAM lparam);
LRESULT APIENTRY CKeyHook::hkWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (FrontEndMenuManager.m_bMenuActive)
return pKeyHook->oWndProc(hWnd, msg, wParam, lParam);
switch (msg)
{
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
pKeyHook->bKeyTable[VK_LBUTTON] = (msg == WM_LBUTTONDOWN);
break;
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
pKeyHook->bKeyTable[VK_RBUTTON] = (msg == WM_RBUTTONDOWN);
break;
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
pKeyHook->bKeyTable[VK_MBUTTON] = (msg == WM_MBUTTONDOWN);
break;
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYDOWN:
case WM_KEYUP:
{
bool bDown = (msg == WM_SYSKEYDOWN || msg == WM_KEYDOWN);
int iKey = (int)wParam;
uint32_t ScanCode = LOBYTE(HIWORD(lParam));
pKeyHook->bKeyTable[iKey] = bDown;
switch (iKey)
{
case VK_SHIFT:
if (ScanCode == MapVirtualKey(VK_LSHIFT, 0)) pKeyHook->bKeyTable[VK_LSHIFT] = bDown;
if (ScanCode == MapVirtualKey(VK_RSHIFT, 0)) pKeyHook->bKeyTable[VK_RSHIFT] = bDown;
break;
case VK_CONTROL:
if (ScanCode == MapVirtualKey(VK_LCONTROL, 0)) pKeyHook->bKeyTable[VK_LCONTROL] = bDown;
if (ScanCode == MapVirtualKey(VK_RCONTROL, 0)) pKeyHook->bKeyTable[VK_RCONTROL] = bDown;
break;
case VK_MENU:
if (ScanCode == MapVirtualKey(VK_LMENU, 0)) pKeyHook->bKeyTable[VK_LMENU] = bDown;
if (ScanCode == MapVirtualKey(VK_RMENU, 0)) pKeyHook->bKeyTable[VK_RMENU] = bDown;
break;
}
break;
}
}
if (pMenu->bOpen)
ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam);
if (isKeyPressed(VK_INSERT))
{
pMenu->bOpen = !pMenu->bOpen;
pMenu->iToggle = 0;
}
if (!FrontEndMenuManager.m_bMenuActive && !pSAMP->getInput()->iInputEnabled)
{
Combat::WeaponSwitcher();
Player::BikeSpam();
if (g_Config.g_Player.bAirBreak || g_Config.g_Player.bMapRun)
if (wParam == 'W' || wParam == 'A' || wParam == 'S' || wParam == 'D')
return pKeyHook->oWndProc(hWnd, WM_KEYUP, wParam, lParam);
}
return pKeyHook->oWndProc(hWnd, msg, wParam, lParam);
}
bool isKeyDown(uint8_t iKey)
{
return pKeyHook->bKeyTable[iKey];
}
bool isKeyReleased(uint8_t iKey)
{
static bool bPressed[0xFF];
if (!pKeyHook->bKeyTable[iKey]) {
if (bPressed[iKey])
return !(bPressed[iKey] = false);
}
else bPressed[iKey] = true;
return false;
}
bool isKeyPressed(uint8_t iKey)
{
static bool bPressed[0xFF];
if (pKeyHook->bKeyTable[iKey]) {
if (!bPressed[iKey])
return bPressed[iKey] = true;
}
else bPressed[iKey] = false;
return false;
}