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Merge in latest changes from HammerAddons #93

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vrad-exe
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@vrad-exe vrad-exe commented Oct 8, 2021

That was a lot of merge conflicts, but it's done. I made sure the FGD is able to build successfully, and also went through and cleaned up stuff from other games which isn't relevant to Chaos. This closes #92.

TeamSpen210 and others added 30 commits July 28, 2020 12:52
This allows converting 0/1 values to proper true/false.
This allows us to ensure all entities get these common keyvalues (rendermode, model, etc). Strip these from individual entities to greatly reduce the size of the dump.
Also switch to use Matrix class for the orientation
@Gocnak
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Gocnak commented Oct 9, 2021

Ok hold on, are like half of these already in the codebase? You could maybe try rebasing instead in another test branch, it should knock out a lot of the duplicate commits and therefore merge conflicts. A merge isn't what we want to do here.

Brae's approach ( #24 ) was to cherry pick, which is another approach as well, just depends on the commits you actually want to pull in.

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braem commented Jun 30, 2022

Superceded by #130

@braem braem closed this Jun 30, 2022
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Try to pull latest HammerAddons commits down
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