forked from ValveSoftware/source-sdk-2013
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.gitignore
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/
.gitignore
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# Files to ignore when considering what GIT should commit.
# Visual Studio
*.suo
*.user
*.sln.docstates
*.obj
*.pch
*.tlog
*.log
*.scc
*.exp
*.ilk
*.lastbuildstate
vc100.pdb
ipch
*.opensdf
*.idb
*.vcxproj
# OSX/Linux build products
*.mak
*.mak.vpc_crc
*.xcodeproj/
obj*/
!devtools/*.mak
!utils/smdlexp/smdlexp.mak
# files generated by running a mod
config.cfg
# shader files
*.tmp
*.vpc_crc
*.sentinel
*.filters
*.cache
*.sdf
*.prt
*.vmx
/mp/src/game/client/Debug_mod_hl2mp/vc120.pdb
/mp/src/game/client/Release_mod_hl2mp/vc120.pdb
/mp/src/game/server/Debug_mod_hl2mp/vc120.pdb
/mp/src/game/server/Release_mod_hl2mp/vc120.pdb
/mp/src/mathlib/Debug/vc120.pdb
/mp/src/raytrace/Debug/vc120.pdb
/mp/src/tier1/Debug/vc120.pdb
/mp/src/vgui2/vgui_controls/Debug/vc120.pdb
/mp/game/lambda/custom/lambda_content/serverconfig.vdf
/mp/game/lambda/custom/lambda_content/cfg/settings.scr
/mp/game/lambda/download
/mp/game/lambda/sound/sound.cache
/mp/game/lambda/custom/lambda_content/sound/sound.cache
Debug_mod_hl2mp
Release_mod_hl2mp
textwindow_temp.html
*decompiled*/
*compiled*/
/mp/game/lambda/iiopnSPAS.vpk
/vide
/ag2_reverse_engineering
/mp/game/lambda/cfg/pet.txt
/mp/game/lambda/cfg/commedit.txt
temp
mp/game/lambda/ServerConfig.vdf
/mp/game/lambda/ServerConfig.vdf
user.scr
settings.scr
screenshots
/junk
NewGauss.txt
/mp/game/lambda/custom/lambda_content/materials/sprites/HeadBits.png
/mp/game/lambda/custom/lambda_content/materials/sprites/SkullFragment1.png
/mp/game/lambda/custom/lambda_content/materials/sprites/SkullFragment2.png