/
pkuxkx_hk.MCL
10691 lines (10468 loc) · 225 KB
/
pkuxkx_hk.MCL
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<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE muclient>
<!-- Saved on 2019年 一月 03日 星期四, 下午 12:06 -->
<!-- MuClient version 5.05 -->
<!-- Written by Nick Gammon -->
<!-- Home Page: http://www.mushclient.com/ -->
<muclient>
<world
muclient_version="5.05"
world_file_version="15"
date_saved="2019-01-03 12:06:20"
auto_say_override_prefix="-"
auto_say_string="say "
chat_name="Name-not-set"
command_stack_character=";"
id="9f6f3b282f8ea1d9870fcdf2"
input_font_name="Fixedsys"
log_line_postamble_output="\n"
log_line_preamble_output="%a"
mapping_failure="Alas, you cannot go that way."
name="pkuxkx"
new_activity_sound="(No sound)"
output_font_name="新宋体"
password_base64="y"
password=""
player="suineg"
script_editor="notepad"
script_editor_argument="%file"
script_filename="D:\mushclient\MyCode\core.lua"
script_language="Lua"
site="47.90.49.49"
spam_message="look"
speed_walk_prefix="~"
terminal_identification="mushclient"
arrows_change_history="y"
auto_pause="y"
auto_repeat="y"
auto_resize_minimum_lines="1"
auto_resize_maximum_lines="20"
chat_foreground_colour="red"
chat_background_colour="black"
chat_port="4050"
confirm_before_replacing_typing="y"
confirm_on_paste="y"
confirm_on_send="y"
connect_method="2"
convert_ga_to_newline="y"
default_trigger_sequence="100"
default_alias_sequence="100"
detect_pueblo="y"
display_my_input="y"
echo_colour="1"
echo_hyperlink_in_output_window="y"
edit_script_with_notepad="y"
enable_aliases="y"
enable_command_stack="y"
enable_scripts="y"
enable_speed_walk="y"
enable_timers="y"
enable_triggers="y"
enable_trigger_sounds="y"
history_lines="1000"
hyperlink_adds_to_command_history="y"
hyperlink_colour="#0080FF"
indent_paras="y"
input_background_colour="white"
input_font_height="9"
input_font_weight="400"
input_text_colour="black"
keypad_enable="y"
line_information="y"
max_output_lines="5000"
mud_can_change_link_colour="y"
mud_can_change_options="y"
note_text_colour="#040000"
no_echo_off="y"
output_font_height="12"
output_font_weight="400"
output_font_charset="134"
paste_delay_per_lines="1"
pixel_offset="1"
port="8080"
proxy_port="1080"
script_errors_to_output_window="y"
send_file_delay_per_lines="1"
send_mxp_afk_response="y"
show_connect_disconnect="y"
show_italic="y"
show_underline="y"
spam_line_count="20"
speed_walk_delay="28"
tab_completion_lines="200"
timestamp_input_text_colour="maroon"
timestamp_notes_text_colour="blue"
timestamp_output_text_colour="white"
timestamp_input_back_colour="black"
timestamp_notes_back_colour="black"
timestamp_output_back_colour="black"
tool_tip_visible_time="5000"
tool_tip_start_time="400"
treeview_triggers="y"
treeview_aliases="y"
underline_hyperlinks="y"
unpause_on_send="y"
use_custom_link_colour="y"
use_default_input_font="y"
warn_if_scripting_inactive="y"
wrap_column="120"
write_world_name_to_log="y"
> <!-- end of general world attributes -->
<connect_text>y
hps on</connect_text>
</world>
<!-- triggers -->
<triggers
muclient_version="5.05"
world_file_version="15"
date_saved="2019-01-03 12:06:20"
>
<trigger
enabled="y"
group="tz"
match="^莲花生大士\(lianhuasheng dashi\)告诉你:最近倒是清闲,也没有什么特别的事。$"
omit_from_output="y"
regexp="y"
send_to="12"
sequence="1"
>
<send>DoAfterSpecial(5, 'SendNoEcho("l")', 12);</send>
</trigger>
<trigger
enabled="y"
group="noshow"
match="^设置货物状态命令格式不对,正确的命令格式如下:$|^ set <摊位序号> <货架序号> to free; //将货物从出售/收购状态变成非交易状态$|^ set <摊位序号> <货架序号> to sell|buy with unit silver|golds|gems price A1 amount A2$|^ 设置货物以\[白银\|金条\|雷月\]为单位发起出售/收购要约,定价A1,最大出售/收购数量为A2。$|^ 当货物已经处于出售/收购状态,则为修改定价,否则从非交易变成出售/收购状态。$"
omit_from_output="y"
regexp="y"
send_to="12"
sequence="10"
>
<send>--</send>
</trigger>
<trigger
enabled="y"
group="zhanbu"
keep_evaluating="y"
match="^你可推测出之后获得的(.*)\..*~(.*)\..*点经验都会受到上次占卜的影响。\[(.*)\].*$"
regexp="y"
send_to="12"
sequence="20"
>
<send>SetVariable("Q_misc", "%3:%1-%2");
Common.nZhanbuExp = %1;</send>
</trigger>
<trigger
enabled="y"
group="zhanbu"
match="^你对镜自照,发觉自己天庭隐隐可见伤痕、黑痣。.*$|^你对镜自照,发觉自己天庭色黑如砖瓦,眼若红鲤。.*$"
regexp="y"
send_to="12"
sequence="21"
>
<send>SetVariable("Q_misc", "厄运");</send>
</trigger>
<trigger
enabled="y"
group="zhanbu"
match="^你对镜自照,.*$"
regexp="y"
send_to="12"
sequence="22"
>
<send>SetVariable("Q_misc", "好运");</send>
</trigger>
<trigger
group="baowei"
match="^ \S{1,2}位襄阳.*$|^ \S{1,2}位巡城.*$|^ \S{1,2}位荆门.*$|^ \S{1,2}位绵羊.*$"
regexp="y"
sequence="50"
>
</trigger>
<trigger
enabled="y"
group="item"
match="^\S+拿出了一\S{2}(\S+)交给\S*休莱格,作为.*$"
regexp="y"
send_to="12"
sequence="50"
>
<send>SendNoEcho("pack gem");
Common.Jianding("%1");</send>
</trigger>
<trigger
group="task"
keep_evaluating="y"
match="^系统回馈:WALK_FINISH = 0$"
name="task_finish"
omit_from_output="y"
regexp="y"
send_to="12"
sequence="50"
variable="way_next_trigger"
>
<send>Task.WalkFinish();</send>
</trigger>
<trigger
enabled="y"
group="answer"
match="^【答问如流】\S+的(\S+)的id是?$"
name="answer_who_3"
regexp="y"
send_to="12"
sequence="80"
>
<send>SendNoEcho("tell findjiang AS %1");</send>
</trigger>
<trigger
enabled="y"
group="noshow"
keep_evaluating="y"
match="^你现在过于疲倦,无法静下心来领悟功夫!$|^你的内力不够。$|^你的真气不够。$"
omit_from_output="y"
regexp="y"
send_to="12"
sequence="80"
>
<send>--</send>
</trigger>
<trigger
enabled="y"
group="tz"
keep_evaluating="y"
match="经过一段时间后,你终于完全从紧张地战斗氛围中解脱出来。"
send_to="12"
sequence="80"
>
<send>SendNoEcho("l");</send>
</trigger>
<trigger
group="hubiao"
keep_evaluating="y"
match="这个方向过不去。"
send_to="12"
sequence="80"
>
<send>Execute("wks");
HuBiao.Continue();</send>
</trigger>
<trigger
group="gsz"
match="^你大声道:“(\S+),今天看你还往哪逃。”$"
regexp="y"
send_to="12"
sequence="89"
>
<send>GSZ.FightName("%1");
Battle.FightStart();
DoAfterSpecial(1, 'SendNoEcho("l")', 12);</send>
</trigger>
<trigger
group="item"
match="^.*两白银\(Silver\)$"
regexp="y"
send_to="12"
sequence="90"
>
<send>SendNoEcho("get silver")</send>
</trigger>
<trigger
group="gsz"
lines_to_match="2"
match="^公孙止拿出了一\S{2}(\S+)交给了\S+,作为酬谢。\n你被奖励了:$"
multi_line="y"
regexp="y"
send_to="12"
sequence="90"
>
<send>SendNoEcho("pack gem");
--Common.Jianding("%1");</send>
</trigger>
<trigger
enabled="y"
group="noshow"
match="^你的内力和寒气相互融合,成功只在一线之间。$|^你感到体内内力四方游动,在抵御寒气的过程中有所增强!。$|^你睡在寒玉床上,感到阵阵寒气传来,不得不运内力抵御。$|^你潜运内力,试图抵御寒气,却未能成功。$"
omit_from_log="y"
omit_from_output="y"
regexp="y"
sequence="90"
>
</trigger>
<trigger
group="vein"
match="^\s*(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s*$"
name="VEIN_FIND3"
regexp="y"
send_to="12"
sequence="94"
variable="VEIN_FIND3"
>
<send>Dazuo.VeinFind("%2", %3, "%1");Dazuo.VeinFind("%5", %6, "%4");Dazuo.VeinFind("%8", %9, "%7");</send>
</trigger>
<trigger
group="vein"
match="^\s*(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s*$"
name="VEIN_FIND4"
regexp="y"
send_to="12"
sequence="94"
variable="VEIN_FIND4"
>
<send>Dazuo.VeinFind("%2", %3, "%1");Dazuo.VeinFind("%5", %6, "%4");Dazuo.VeinFind("%8", %9, "%7");Dazuo.VeinFind("%<11>", %<12>, "%<10>");</send>
</trigger>
<trigger
group="vein"
match="^\s*(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s*$"
name="VEIN_FIND5"
regexp="y"
send_to="12"
sequence="94"
variable="VEIN_FIND5"
>
<send>Dazuo.VeinFind("%2", %3, "%1");Dazuo.VeinFind("%5", %6, "%4");Dazuo.VeinFind("%8", %9, "%7");Dazuo.VeinFind("%<11>", %<12>, "%<10>");Dazuo.VeinFind("%<14>", %<15>, "%<13>");</send>
</trigger>
<trigger
group="questTime"
match="^│\[(\d+)\]\[主\].*仍需(\S+)分(\S+)秒才能接到下个.*任务。.*$"
name="QO1"
regexp="y"
send_to="12"
sequence="94"
variable="QO1"
>
<send>QuestOver.SetTime(QuestOver.tID["%1"], "%2", "%3")</send>
</trigger>
<trigger
group="hubiao"
keep_evaluating="y"
match="^\( 你已经陷入半昏迷状态,随时都可能摔倒晕去。 \).*|^\( 你摇头晃脑、歪歪斜斜地站都站不稳,眼看就要倒在地上。 \).*"
regexp="y"
repeat="y"
sequence="95"
>
<send>touxiang</send>
</trigger>
<trigger
enabled="y"
group="common"
keep_evaluating="y"
match="^\=\= 未完继续 \d*\% \=\= \(q 离开,b 前一页,其他继续下一页\)|\s\>\>\s按任意键继续显示\s\<\<$"
name="next_page"
omit_from_output="y"
regexp="y"
sequence="95"
variable="next_page"
>
<send>a</send>
</trigger>
<trigger
enabled="y"
group="tz"
keep_evaluating="y"
match="^\S+死了。$"
name="tz_kill"
regexp="y"
script="TZ.KillDigit"
sequence="95"
variable="tz_kill"
>
</trigger>
<trigger
group="job_juewei"
keep_evaluating="y"
match="^\W{4,16}\(\D+\s\D+\)|这是一\W+的行人。|\s+□手持一\W+\(.+\)|\s+□脚穿一双\W+\(.+\)|\s+□身穿一件\W+\(.+\)|\W+看起来约\W+多岁。$"
name="job_juewei_look"
regexp="y"
script="job_juewei.look"
send_to="12"
sequence="95"
variable="job_juewei_look"
>
<send>--</send>
</trigger>
<trigger
group="vein"
match="^\s*(\S{2})(\S+?)\[(\S+?)\]\s+(\S{2})(\S+?)\[(\S+?)\]\s*$"
name="VEIN_FIND2"
regexp="y"
send_to="12"
sequence="95"
variable="VEIN_FIND2"
>
<send>Dazuo.VeinFind("%2", %3, "%1");Dazuo.VeinFind("%5", %6, "%4");</send>
</trigger>
<trigger
group="job_juewei"
keep_evaluating="y"
match="^\s+\d\_\d+\s+缉拿罪犯「\W+」\s+新建.*\s|指证只有一次机会,出错没有任何奖励,直接逮捕罪犯有最多二次确认罪犯的机会,逮捕罪|现在现实中的时间是.+\:\d+\:\d+.*$"
name="job_juewei_get"
regexp="y"
script="job_juewei.get"
send_to="12"
sequence="95"
variable="job_juewei_get"
>
<send>--</send>
</trigger>
<trigger
group="zja"
keep_evaluating="y"
match="^\│\S+\s+\│(.+)\s+\│$"
name="ZJA_record"
regexp="y"
script="ZJA.Record"
sequence="95"
variable="ZJA_record"
>
</trigger>
<trigger
group="questTime"
match="^│\[(\d+)\]\[主\].*仍需(\S+)秒才能接到下个.*任务。.*$"
name="QO2"
regexp="y"
send_to="12"
sequence="95"
variable="QO2"
>
<send>QuestOver.SetTime(QuestOver.tID["%1"], "0", "%2")</send>
</trigger>
<trigger
group="job_juewei"
keep_evaluating="y"
match="^官府公布以下任务请全城百姓协助完成:(有意者到衙门领取任务)$"
name="job_juewei_new"
regexp="y"
script="job_juewei.new"
send_to="12"
sequence="95"
variable="job_juewei_new"
>
<send>--</send>
</trigger>
<trigger
group="job_juewei"
lines_to_match="2"
keep_evaluating="y"
match="^你向\W+问道:.+,不知最近有没有听说什么消息?\n\W+说道:「.+」$"
multi_line="y"
name="job_juewei_answer"
regexp="y"
script="job_juewei.answer"
send_to="12"
sequence="95"
variable="job_juewei_answer"
>
<send>--</send>
</trigger>
<trigger
group="pozhen"
lines_to_match="4"
keep_evaluating="y"
match="^你向陆乘风打听有关(『pozhen』|『破阵』)的消息。\n你对陆乘风道:“听闻近来有人冒名桃花岛弟子\W*迷阵行恶,我愿代劳除去此\W+\n(:?陆乘风说道:「好吧,这件事就交给你了。」|你的客户端不支持MXP,请直接打开链接查看图片。)\n.*\n$"
multi_line="y"
name="pozhen_trigger"
regexp="y"
script="Pozhen.Init"
send_to="12"
sequence="95"
variable="job_get"
>
<send>--</send>
</trigger>
<trigger
group="hubiao"
match="劫匪趁你不注意,推着镖车就跑,你赶紧追了上去。"
send_to="12"
sequence="95"
>
<send>DoAfterSpecial(1, 'HuBiao.RobberSearch()', 12);</send>
</trigger>
<trigger
enabled="y"
group="battle"
keep_evaluating="y"
match="^\( 你.*\( *气血:(\d+)%/(\d+)%\).*$"
name="Battle_Damaged1"
omit_from_output="y"
regexp="y"
script="Battle.Damaged1"
send_to="12"
sequence="96"
>
<send>--</send>
</trigger>
<trigger
enabled="y"
group="battle"
keep_evaluating="y"
match="^\( 你.*\( wound:\+(\d*) (\S+):(\d+)%/(\d+)%\).*$"
name="Battle_Poison"
regexp="y"
script="Battle.Poison"
send_to="12"
sequence="96"
>
<send>--</send>
</trigger>
<trigger
enabled="y"
group="battle"
keep_evaluating="y"
match="^\( 你.*\(damage:\+(\d*).*气血:(\d+)%/(\d+)%\).*$"
name="Battle_Damaged"
omit_from_output="y"
regexp="y"
script="Battle.Damaged"
send_to="12"
sequence="96"
>
<send>--</send>
</trigger>
<trigger
group="vein"
match="^\s*(\S{2})(\S+?)\[(\S+?)\]\s*$"
name="VEIN_FIND1"
regexp="y"
send_to="12"
sequence="96"
variable="VEIN_FIND1"
>
<send>Dazuo.VeinFind("%2", %3, "%1")</send>
</trigger>
<trigger
group="xf"
keep_evaluating="y"
match="(^过1秒再来问吧。$)|(^萧峰说道:「你先忙完你的事情吧。」$)"
name="XF_WAIT2"
regexp="y"
send_to="12"
sequence="97"
variable="XF_WAIT2"
>
<send>DoAfter(3, "l");</send>
</trigger>
<trigger
group="xf"
keep_evaluating="y"
match="(^蒙面杀手死了。$)|(.*蒙面杀手的尸体\(Corpse\)$)"
name="XF_NPCDEAD"
regexp="y"
send_to="12"
sequence="97"
variable="XF_NPCDEAD"
>
<send>XF.NpcDead()</send>
</trigger>
<trigger
group="xf"
keep_evaluating="y"
match="(^蒙面杀手一不留神给你狠狠拌了一跤。$)|(^看来教训教训他再试试,可能效果会更好。$)"
name="XF_TRIP"
regexp="y"
send_to="12"
sequence="97"
variable="XF_TRIP"
>
<send>SendNoEcho("l");SendNoEcho("follow mengmian shashou")</send>
</trigger>
<trigger
group="jianding"
keep_evaluating="y"
match="^ 【基础】(\S+) : (\S+)点$"
name="item_damage"
regexp="y"
send_to="12"
sequence="97"
variable="item_damage"
>
<send>--Jianding.Damage(%2, "%1")</send>
</trigger>
<trigger
group="jianding"
keep_evaluating="y"
match="^ 【基础】\S+ : 有$"
name="item_damage2"
regexp="y"
send_to="12"
sequence="97"
variable="item_damage2"
>
<send>--Jianding.JiandingEnd()</send>
</trigger>
<trigger
group="jianding"
keep_evaluating="y"
match="^ 可塑性:(.{1})\(0\)$"
name="item_kong"
regexp="y"
send_to="12"
sequence="97"
variable="item_kong"
>
<send>--Jianding.Kong(%1)</send>
</trigger>
<trigger
group="vein"
keep_evaluating="y"
match="^ ○:未尝试穴道,◎:正在贯通穴道,⊕:受损穴道,●:已贯通穴道。金色为经脉全部贯通。 $"
name="VEIN_ACTION"
regexp="y"
send_to="12"
sequence="97"
variable="VEIN_ACTION"
>
<send>Dazuo.VeinAction()</send>
</trigger>
<trigger
group="yujie"
keep_evaluating="y"
match="^ .*\((\S+) .*\)$"
name="Yujie_Jietou"
regexp="y"
send_to="12"
sequence="97"
variable="Yujie_Jietou"
>
<send>Yujie.Jietou("%1");</send>
</trigger>
<trigger
group="hyd"
keep_evaluating="y"
match="^ \S*辽东大侠 胡一刀\(Hu yidao\)(.*)$"
name="hyd_accept"
regexp="y"
send_to="12"
sequence="97"
variable="hyd_accept"
>
<send>HYD.Accept("%1")</send>
</trigger>
<trigger
group="hyd"
keep_evaluating="y"
match="^ \S+\(Sui cong\)$"
name="hyd_map"
regexp="y"
send_to="12"
sequence="97"
variable="hyd_map"
>
<send>HYD.Map()</send>
</trigger>
<trigger
group="hyw"
keep_evaluating="y"
match="^ 大善人 韩员外\(Han yuanwai\) \[任务发放\]$"
name="HYW_GET"
regexp="y"
send_to="12"
sequence="97"
variable="HYW_GET"
>
<send>HYW.Ask();</send>
</trigger>
<trigger
group="hyw"
keep_evaluating="y"
match="^ 大善人 韩员外\(Han yuanwai\)$"
name="HYW_FINISH"
regexp="y"
send_to="12"
sequence="97"
variable="HYW_FINISH"
>
<send>HYW.Finish();</send>
</trigger>
<trigger
group="mzj"
keep_evaluating="y"
match="^ 大宋 建康都统制府赞划 孟之经\(Meng zhijing\) \[任务发放\]$"
name="mzj_init"
regexp="y"
send_to="12"
sequence="97"
variable="mzj_init"
>
<send>SendNoEcho("ask meng about job")</send>
</trigger>
<trigger
group="mzj"
keep_evaluating="y"
match="^ 大宋 建康都统制府赞划 孟之经\(Meng zhijing\)$"
name="mzj_finish"
regexp="y"
send_to="12"
sequence="97"
variable="mzj_finish"
>
<send>MZJ.Complate()</send>
</trigger>
<trigger
group="yujie"
keep_evaluating="y"
match="^ 大宋 右丞相兼枢密使 余玠\(Yu jie\) \[任务发放\]$"
name="YuJie_Init"
regexp="y"
send_to="12"
sequence="97"
variable="YuJie_Init"
>
<send>Yujie.Init()</send>
</trigger>
<trigger
group="yujie"
keep_evaluating="y"
match="^ 大宋 右丞相兼枢密使 余玠\(Yu jie\)$"
name="YuJie_Finish"
regexp="y"
send_to="12"
sequence="97"
variable="YuJie_Finish"
>
<send>Yujie.Finish()</send>
</trigger>
<trigger
group="mrpr"
keep_evaluating="y"
match="^ 姑苏慕容 仆人\(Pu ren\) \[任务发放\]$"
name="mrpr_init"
regexp="y"
send_to="12"
sequence="97"
variable="mrpr_init"
>
<send>MRPR.Init()</send>
</trigger>
<trigger
group="mrpr"
keep_evaluating="y"
match="^ 姑苏慕容 仆人\(Pu ren\)$"
name="mrpr_finish"
regexp="y"
send_to="12"
sequence="97"
variable="mrpr_finish"
>
<send>MRPR.Complate()</send>
</trigger>
<trigger
group="zja"
keep_evaluating="y"
match="^ 木人\(Mu ren\)$"
name="ZJA_KILL"
regexp="y"
send_to="12"
sequence="97"
variable="ZJA_KILL"
>
<send>SendNoEcho("killall mu ren")</send>
</trigger>
<trigger
group="xm"
keep_evaluating="y"
match="^ 毗沙门佛像\(Pishamen foxiang\)$"
name="xm_init"
regexp="y"
send_to="12"
sequence="97"
variable="xm_init"
>
<send>XM.Init()</send>
</trigger>
<trigger
group="wat"
keep_evaluating="y"
match="^ 玄冥二老 鹿杖客\(Luzhang ke\) \[任务发放\]$"
name="wat_startQuest"
regexp="y"
send_to="12"
sequence="97"
variable="wat_startQuest"
>
<send>Wat.Ask()</send>
</trigger>
<trigger
group="wat"
keep_evaluating="y"
match="^ 玄冥二老 鹿杖客\(Luzhang ke\)$"
name="wat_startwait"
regexp="y"
send_to="12"
sequence="97"
variable="wat_startwait"
>
<send>DoAfter(2, "l");</send>
</trigger>
<trigger
group="wat"
keep_evaluating="y"
match="^ 这里便是万安塔了,塔下木门紧闭。寻常人等似乎无法进入。”$"
name="wat_questOver"
regexp="y"
send_to="12"
sequence="97"
variable="wat_questOver"
>
<send>Wat.QuestOver()</send>
</trigger>
<trigger
group="xf"
keep_evaluating="y"
match="^ 丐帮第八代帮主 萧峰\(Xiao feng\) \[任务发放\]$"
name="XF_INIT"
regexp="y"
send_to="12"
sequence="97"
variable="XF_INIT"
>
<send>XF.Accept()</send>
</trigger>
<trigger
group="xf"
keep_evaluating="y"
match="^ 丐帮第八代帮主 萧峰\(Xiao feng\)$"
name="XF_FINISH"
regexp="y"
send_to="12"
sequence="97"
variable="XF_FINISH"
>
<send>XF.Finish()</send>
</trigger>
<trigger
group="zja"
keep_evaluating="y"
match="^ 丐帮副帮主 张金鳌\(Zhang jinao\)$"
name="ZJA_GIVE"
regexp="y"
send_to="12"
sequence="97"
variable="ZJA_GIVE"
>
<send>SendNoEcho("give zhang core")</send>
</trigger>
<trigger
enabled="y"
group="common"
keep_evaluating="y"
match="^ +单次冲穴.+秒|通脉预计.+|当日剩余(.*)次 *$"
name="VEIN_Detail"
regexp="y"
send_to="12"
sequence="97"
variable="VEIN_Detail"
>
<send>Dazuo.strDetail = "%1"</send>
</trigger>
<trigger
group="jianding"
keep_evaluating="y"
match="^(.*)$"
name="jianding_log"
regexp="y"
send_to="12"
sequence="97"
variable="jianding_log"
>
<send>Jianding.Log("%1")</send>
</trigger>
<trigger
group="hyw"
keep_evaluating="y"
match="^(.*)\((.+)\)$"
name="HYW_NPC_CHECK"
regexp="y"
send_to="12"
sequence="97"
variable="HYW_NPC_CHECK"
>
<send>HYW.NpcCheck("%2", "%1")</send>
</trigger>
<trigger
group="xf"
keep_evaluating="y"
match="^(.*)西夏一品堂 (\S+)\((\S* \S+)\)(.*)$"
name="XF_FindNpc"
regexp="y"
send_to="12"
sequence="97"
variable="XF_FindNpc"
>
<send>XF.FindNpc("%3", "%4", "%2", "%1")</send>
</trigger>
<trigger
enabled="y"
group="way"
keep_evaluating="y"
match="^(.+)$"
name="way_blocker_check"
regexp="y"
send_to="12"
sequence="97"
variable="way_blocker_check"
>
<send>Way.Stoped("%1")</send>
</trigger>
<trigger
enabled="y"
group="way"
keep_evaluating="y"
match="^(\S+) - .*$"
name="way_place"
regexp="y"
send_to="12"
sequence="97"
variable="way_place"
>
<send>Way.SetPlace("%1")</send>
</trigger>
<trigger
group="hyw"
keep_evaluating="y"
match="^(\S+)死了。$"
name="HYW_DEAD_CHECK"
regexp="y"
send_to="12"
sequence="97"
variable="HYW_DEAD_CHECK"
>
<send>HYW.DeadCheck("%1")</send>
</trigger>
<trigger
group="mzj"
keep_evaluating="y"
match="^(\S+)往(\S+)落荒而逃了。$"
name="mzj_escape"
regexp="y"
send_to="12"
sequence="97"
variable="mzj_escape"
>
<send>MZJ.Escape("%1", "%2")</send>
</trigger>
<trigger
enabled="y"
group="battle"
keep_evaluating="y"
match="^(\S+)卸除了你的兵器.+$"
name="battle_removebyweapon"
regexp="y"
send_to="12"
sequence="97"
variable="battle_removebyweapon"
>
<send>Battle.RemoveByWeapon("%1")</send>
</trigger>
<trigger
group="yujie"
keep_evaluating="y"
match="^(\S+)正在(\S+)等着你,暗号是“(\S+)”。$"
name="Yujie_Step5"
regexp="y"
send_to="12"
sequence="97"
variable="Yujie_Step5"
>
<send>Yujie.Step5("%1", "%2", "%3");</send>
</trigger>
<trigger
group="lingwu"
keep_evaluating="y"
match="^(你需要提高基本功,不然练得再多也没有用。)|(你的基本功夫比你的高级功夫还高!)|(你已经达到你的技能等级极限!)$"
name="Lingwu_Error"
regexp="y"
send_to="12"
sequence="97"
variable="Lingwu_Error"
>
<send>Common.InstanceRun(LingwuSkills.Check);</send>
</trigger>
<trigger
group="xf"
keep_evaluating="y"
match="^(你走近蒙面杀手,只见蒙面杀手衣领上几个蝇头小字,显是蒙面杀手姓名。)|(而此时蒙面杀手嘴唇青黑,身中剧毒,眼见不活了。)$"
name="XF_DIAN"
regexp="y"
send_to="12"
sequence="97"
variable="XF_DIAN"
>
<send>XF.Dian()</send>
</trigger>
<trigger
group="mrpr"
keep_evaluating="y"
match="^(由于你没有找回慕容复丢失的信件,被扣除:)|(由于你成功的找回慕容复写给江湖豪杰的信件,被奖励:)$"
name="mrpr_over"