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project ( OpenXcom ) | ||
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cmake_minimum_required ( VERSION 2.8 ) | ||
set ( CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}" ) | ||
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if ( WIN32 ) | ||
set ( default_deps_dir "${CMAKE_SOURCE_DIR}/deps" ) | ||
endif () | ||
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set ( DEPS_DIR "${default_deps_dir}" CACHE STRING "Deps directory" ) | ||
include ( CPack ) | ||
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# Add check for library (SDL_gfx, yaml-cpp ) | ||
if ( IS_DIRECTORY ${DEPS_DIR} ) | ||
include_directories ( ${DEPS_DIR}/include/SDL ${DEPS_DIR}/include/yaml-cpp ${DEPS_DIR}/include ) | ||
link_directories ( ${DEPS_DIR}/lib ) | ||
set( SDL_LIBRARY SDL ) | ||
set ( SDLGFX_LIBRARY SDL_gfx ) | ||
set ( SDLMIXER_LIBRARY SDL_mixer ) | ||
set ( YAMLCPP_LIBRARY yaml-cpp ) | ||
else ( ) | ||
find_package ( SDL2 COMPONENTS mixer gfx ) | ||
find_package ( Yaml_cpp ) | ||
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if ( NOT SDL_FOUND ) | ||
message ( FATAL_ERROR "SDL is needed" ) | ||
else () | ||
include_directories ( ${SDL_INCLUDE_DIR} ) | ||
endif () | ||
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if ( NOT SDLMIXER_FOUND ) | ||
message ( FATAL_ERROR "SDL_mixer is needed" ) | ||
else () | ||
include_directories ( ${SDLMIXER_INCLUDE_DIR} ) | ||
endif () | ||
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if ( NOT SDLGFX_FOUND ) | ||
message ( FATAL_ERROR "SDL_gfx is needed" ) | ||
else () | ||
include_directories ( ${SDLGFX_INCLUDE_DIR} ) | ||
endif () | ||
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if ( NOT YAMLCPP_FOUND ) | ||
message ( FATAL_ERROR "yaml-cpp is needed" ) | ||
else () | ||
include_directories ( ${YAMLCPP_INCLUDE_DIR} ) | ||
endif ( NOT YAMLCPP_FOUND ) | ||
endif() | ||
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add_subdirectory ( src ) |
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# Locate SDL library | ||
# This module defines | ||
# SDL_LIBRARY, the name of the library to link against | ||
# SDL_FOUND, if false, do not try to link to SDL | ||
# SDL_INCLUDE_DIR, where to find SDL.h | ||
# | ||
# This module responds to the the flag: | ||
# SDL_BUILDING_LIBRARY | ||
# If this is defined, then no SDL_main will be linked in because | ||
# only applications need main(). | ||
# Otherwise, it is assumed you are building an application and this | ||
# module will attempt to locate and set the the proper link flags | ||
# as part of the returned SDL_LIBRARY variable. | ||
# | ||
# Don't forget to include SDLmain.h and SDLmain.m your project for the | ||
# OS X framework based version. (Other versions link to -lSDLmain which | ||
# this module will try to find on your behalf.) Also for OS X, this | ||
# module will automatically add the -framework Cocoa on your behalf. | ||
# | ||
# | ||
# Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration | ||
# and no SDL_LIBRARY, it means CMake did not find your SDL library | ||
# (SDL.dll, libsdl.so, SDL.framework, etc). | ||
# Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again. | ||
# Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value | ||
# as appropriate. These values are used to generate the final SDL_LIBRARY | ||
# variable, but when these values are unset, SDL_LIBRARY does not get created. | ||
# | ||
# | ||
# $SDLDIR is an environment variable that would | ||
# correspond to the ./configure --prefix=$SDLDIR | ||
# used in building SDL. | ||
# l.e.galup 9-20-02 | ||
# | ||
# Modified by Eric Wing. | ||
# Added code to assist with automated building by using environmental variables | ||
# and providing a more controlled/consistent search behavior. | ||
# Added new modifications to recognize OS X frameworks and | ||
# additional Unix paths (FreeBSD, etc). | ||
# Also corrected the header search path to follow "proper" SDL guidelines. | ||
# Added a search for SDLmain which is needed by some platforms. | ||
# Added a search for threads which is needed by some platforms. | ||
# Added needed compile switches for MinGW. | ||
# | ||
# On OSX, this will prefer the Framework version (if found) over others. | ||
# People will have to manually change the cache values of | ||
# SDL_LIBRARY to override this selection or set the CMake environment | ||
# CMAKE_INCLUDE_PATH to modify the search paths. | ||
# | ||
# Note that the header path has changed from SDL/SDL.h to just SDL.h | ||
# This needed to change because "proper" SDL convention | ||
# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability | ||
# reasons because not all systems place things in SDL/ (see FreeBSD). | ||
# | ||
# | ||
# Modified by Guillaume Chevallereau | ||
# Added code to search for SDL sub library (e.g : mixer, gfx ) | ||
# This avoid the multiplication of FindSDL_*.cmake modules. | ||
# To use, just add a COMPONENTS component1 component2 to find_package. | ||
# example: find_package ( SDL2 COMPONENTS mixer gfx ) | ||
# Will look for SDL, SDL_mixer and SDL_gfx. | ||
# For each components, SDL${UPPERCOMPONENT}_FOUND will be set if the component is found. the module will also set SDL${UPPERCOMPONENT}_LIBRARY for the library and SDL${UPPERCOMPONENT}_INCLUDE_DIR) for include dir of the library. UPPERCOMPONENT is the name of the component in upper-case(mixer => MIXER) | ||
# Each component is first search in the SDL${UPPERCOMPONENT}DIR environment variable, then in the found SDL dir. The search is then performed in the standard directory of the platform. | ||
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#============================================================================= | ||
# Copyright 2003-2009 Kitware, Inc. | ||
# | ||
# Distributed under the OSI-approved BSD License (the "License"); | ||
# see accompanying file Copyright.txt for details. | ||
# | ||
# This software is distributed WITHOUT ANY WARRANTY; without even the | ||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
# See the License for more information. | ||
#============================================================================= | ||
# (To distribute this file outside of CMake, substitute the full | ||
# License text for the above reference.) | ||
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FIND_PATH(SDL_INCLUDE_DIR SDL.h | ||
HINTS | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES include/SDL include | ||
PATHS | ||
~/Library/Frameworks | ||
/Library/Frameworks | ||
/usr/local/include/SDL12 | ||
/usr/local/include/SDL11 # FreeBSD ports | ||
/usr/include/SDL12 | ||
/usr/include/SDL11 | ||
/sw # Fink | ||
/opt/local # DarwinPorts | ||
/opt/csw # Blastwave | ||
/opt | ||
) | ||
#MESSAGE("SDL_INCLUDE_DIR is ${SDL_INCLUDE_DIR}") | ||
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# SDL-1.1 is the name used by FreeBSD ports... | ||
# don't confuse it for the version number. | ||
FIND_LIBRARY(SDL_LIBRARY_TEMP | ||
NAMES SDL SDL-1.1 | ||
HINTS | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES lib64 lib | ||
PATHS | ||
/sw | ||
/opt/local | ||
/opt/csw | ||
/opt | ||
) | ||
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#MESSAGE("SDL_LIBRARY_TEMP is ${SDL_LIBRARY_TEMP}") | ||
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IF(NOT SDL_BUILDING_LIBRARY) | ||
IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") | ||
# Non-OS X framework versions expect you to also dynamically link to | ||
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms | ||
# seem to provide SDLmain for compatibility even though they don't | ||
# necessarily need it. | ||
FIND_LIBRARY(SDLMAIN_LIBRARY | ||
NAMES SDLmain SDLmain-1.1 | ||
HINTS | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES lib64 lib | ||
PATHS | ||
/sw | ||
/opt/local | ||
/opt/csw | ||
/opt | ||
) | ||
ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") | ||
ENDIF(NOT SDL_BUILDING_LIBRARY) | ||
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# SDL may require threads on your system. | ||
# The Apple build may not need an explicit flag because one of the | ||
# frameworks may already provide it. | ||
# But for non-OSX systems, I will use the CMake Threads package. | ||
IF(NOT APPLE) | ||
FIND_PACKAGE(Threads) | ||
ENDIF(NOT APPLE) | ||
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# MinGW needs an additional library, mwindows | ||
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows | ||
# (Actually on second look, I think it only needs one of the m* libraries.) | ||
IF(MINGW) | ||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") | ||
ENDIF(MINGW) | ||
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SET(SDL_FOUND "NO") | ||
IF(SDL_LIBRARY_TEMP) | ||
# For SDLmain | ||
IF(NOT SDL_BUILDING_LIBRARY) | ||
IF(SDLMAIN_LIBRARY) | ||
SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP}) | ||
ENDIF(SDLMAIN_LIBRARY) | ||
ENDIF(NOT SDL_BUILDING_LIBRARY) | ||
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. | ||
# CMake doesn't display the -framework Cocoa string in the UI even | ||
# though it actually is there if I modify a pre-used variable. | ||
# I think it has something to do with the CACHE STRING. | ||
# So I use a temporary variable until the end so I can set the | ||
# "real" variable in one-shot. | ||
IF(APPLE) | ||
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa") | ||
ENDIF(APPLE) | ||
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# For threads, as mentioned Apple doesn't need this. | ||
# In fact, there seems to be a problem if I used the Threads package | ||
# and try using this line, so I'm just skipping it entirely for OS X. | ||
IF(NOT APPLE) | ||
SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | ||
ENDIF(NOT APPLE) | ||
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# For MinGW library | ||
IF(MINGW) | ||
SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP}) | ||
ENDIF(MINGW) | ||
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# Set the final string here so the GUI reflects the final state. | ||
SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") | ||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI | ||
SET(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "") | ||
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SET(SDL_FOUND "YES") | ||
ENDIF(SDL_LIBRARY_TEMP) | ||
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macro ( FindSDL_component _component ) | ||
string ( TOUPPER ${_component} UPPERCOMPONENT ) | ||
set ( SDL${UPPERCOMPONENT}_FOUND "NO" ) | ||
set ( SDL_header_name SDL_${_component}.h ) | ||
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#Special case for SDL_gfx. This seems to be the only library where the main header is not SDL_${lib}.h. | ||
if ( ${UPPERCOMPONENT} STREQUAL "GFX" ) | ||
set ( SDL_header_name SDL_gfxPrimitives.h ) | ||
endif () | ||
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find_path ( SDL${UPPERCOMPONENT}_INCLUDE_DIR ${SDL_header_name} | ||
HINTS | ||
$ENV{SDL${UPPERCOMPONENT}DIR} | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES include/SDL include | ||
PATHS | ||
~/Library/Frameworks | ||
/Library/Frameworks | ||
/usr/local/include/SDL12 | ||
/usr/local/include/SDL11 # FreeBSD ports | ||
/usr/include/SDL12 | ||
/usr/include/SDL11 | ||
/sw # Fink | ||
/opt/local # DarwinPorts | ||
/opt/csw # Blastwave | ||
/opt | ||
) | ||
find_library ( SDL${UPPERCOMPONENT}_LIBRARY | ||
NAMES SDL_${_component} | ||
HINTS | ||
$ENV{SDL${UPPERCOMPONENT}DIR} | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES lib64 lib | ||
PATHS | ||
/sw | ||
/opt/local | ||
/opt/csw | ||
/opt | ||
) | ||
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if ( SDL${UPPERCOMPONENT}_LIBRARY AND SDL${UPPERCOMPONENT}_INCLUDE_DIR ) | ||
set ( SDL${UPPERCOMPONENT}_FOUND "YES" ) | ||
endif () | ||
endmacro () | ||
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foreach ( component ${SDL2_FIND_COMPONENTS} ) | ||
FindSDL_component ( ${component} ) | ||
endforeach() |
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# Locate SDL_mixer library | ||
# This module defines | ||
# SDLGFX_LIBRARY, the name of the library to link against | ||
# SDLGFX_FOUND, if false, do not try to link to SDL | ||
# SDLGFX_INCLUDE_DIR, where to find SDL/SDL.h | ||
# | ||
# $SDLDIR is an environment variable that would | ||
# correspond to the ./configure --prefix=$SDLDIR | ||
# used in building SDL. | ||
# | ||
# Created by Guillaume Chevallereau. This was influenced by the FindSDL.cmake | ||
# module. | ||
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#============================================================================= | ||
# Copyright 2005-2009 Kitware, Inc. | ||
# | ||
# Distributed under the OSI-approved BSD License (the "License"); | ||
# see accompanying file Copyright.txt for details. | ||
# | ||
# This software is distributed WITHOUT ANY WARRANTY; without even the | ||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
# See the License for more information. | ||
#============================================================================= | ||
# (To distribute this file outside of CMake, substitute the full | ||
# License text for the above reference.) | ||
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FIND_PATH(SDLGFX_INCLUDE_DIR SDL_gfx.h | ||
HINTS | ||
$ENV{SDLGFXDIR} | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES include | ||
PATHS | ||
~/Library/Frameworks | ||
/Library/Frameworks | ||
/usr/local/include/SDL | ||
/usr/include/SDL | ||
/usr/local/include/SDL12 | ||
/usr/local/include/SDL11 # FreeBSD ports | ||
/usr/include/SDL12 | ||
/usr/include/SDL11 | ||
/usr/local/include | ||
/usr/include | ||
/sw/include/SDL # Fink | ||
/sw/include | ||
/opt/local/include/SDL # DarwinPorts | ||
/opt/local/include | ||
/opt/csw/include/SDL # Blastwave | ||
/opt/csw/include | ||
/opt/include/SDL | ||
/opt/include | ||
) | ||
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FIND_LIBRARY(SDLGFX_LIBRARY | ||
NAMES SDL_gfx | ||
HINTS | ||
$ENV{SDLGFXDIR} | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES lib64 lib | ||
PATHS | ||
~/Library/Frameworks | ||
/Library/Frameworks | ||
/usr/local | ||
/usr | ||
/sw | ||
/opt/local | ||
/opt/csw | ||
/opt | ||
) | ||
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IF(NOT SDLGFX_INCLUDE_DIR) | ||
FIND_PATH(SDLGFX_INCLUDE_DIR SDL_gfxPrimitives.h | ||
HINTS | ||
$ENV{SDLGFXDIR} | ||
$ENV{SDLDIR} | ||
PATH_SUFFIXES include | ||
PATHS | ||
~/Library/Frameworks | ||
/Library/Frameworks | ||
/usr/local/include/SDL | ||
/usr/include/SDL | ||
/usr/local/include/SDL12 | ||
/usr/local/include/SDL11 # FreeBSD ports | ||
/usr/include/SDL12 | ||
/usr/include/SDL11 | ||
/usr/local/include | ||
/usr/include | ||
/sw/include/SDL # Fink | ||
/sw/include | ||
/opt/local/include/SDL # DarwinPorts | ||
/opt/local/include | ||
/opt/csw/include/SDL # Blastwave | ||
/opt/csw/include | ||
/opt/include/SDL | ||
/opt/include | ||
) | ||
endif(NOT SDLGFX_INCLUDE_DIR) | ||
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SET(SDLGFX_FOUND "NO") | ||
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IF(SDLGFX_LIBRARY AND SDLGFX_INCLUDE_DIR) | ||
SET(SDLGFX_FOUND "YES") | ||
ENDIF(SDLGFX_LIBRARY AND SDLGFX_INCLUDE_DIR) | ||
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