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config.lua
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config.lua
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-- Choose which announcer voice you would like. Your options are:
--
-- "CommandAndConquer" - the original C&C from 1995.
-- "RedAlert" - C&C: Red Alert from 1996
-- "TiberianSunEVA" - C&C: Tiberian Sun EVA
-- "TiberianSunCABAL" - C&C: Tiberian Sun CABAL
-- "SFX_daydev" - non-verbal sound notifications (probably, not very good)
voiceStyle = "CommandAndConquer"
-- This controls the minimum time between consecutive voiced alerts.
-- The value is measured in gameticks; there are 60 ticks per second, so the default 300 ticks would be 5 seconds.
minTicksBetweenAlerts = 300
-- Here you can enable/disable each category of alerts
-- Note that "Structure destroyed" plays when a building-type entity is destroyed, while "Unit lost" plays when a non-structure entity such as a combat robot is destroyed.
lowPowerWarning = true
playerJoinedGameAlert = true
unitLostAlert = true
structureDestroyedAlert = true
-- Choose whether or not to show the "Dismiss Low Power Warning?" dialog.
showSnoozePopup = true
-- This is how many seconds the Low Power warning will be suppressed when you choose to dismiss it.
snoozeSeconds = 60
-- This table enumerates all entity-types that are considered "units" and trigger the "Unit Lost" voice clip when destroyed, rather than "Structure Destroyed".
unitEntityTypes = {}
unitEntityTypes["unit"] = true
unitEntityTypes["car"] = true
unitEntityTypes["cargo-wagon"] = true
unitEntityTypes["combat-robot"] = true
unitEntityTypes["construction-robot"] = true
unitEntityTypes["logistic-robot"] = true
unitEntityTypes["locomotive"] = true
unitEntityTypes["player"] = true