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No lower limit on SRB Burn time #202
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If you allow the SRB burn time to hit 0, you must either delete and readd the part or reload the vessel, otherwise the game ends with a 0 in the denominator that never changes. Vessel price literally goes to infinity. I suppose I should phrase this better. Procedural Parts w/ Real Fuels first SRB, the Procedural Real Fuels SRB, Career mode if burn time hits 0 while in the VAB, vessel cost climbs to infinity. It locks at this point instead of updating if you change any of the corresponding values. This also creates a lower limit of 60s on an SRB for burn time. |
I believe this is related to the error I get with the procedural SRB. ArgumentException: Illegal prefix Parameter name: pfx at KSPAPIExtensions.MathUtils.FormatSI (SIPrefix pfx, Double value, Int32 sigFigs, Int32 exponent, System.String unit) [0x00000] in :0 at KSPAPIExtensions.MathUtils.ToStringSI (Single value, Int32 sigFigs, Int32 exponent, System.String unit) [0x00000] in :0 at ProceduralParts.ProceduralSRB.UpdateThrustDependentCalcs () [0x00000] in :0 at ProceduralParts.ProceduralSRB.UpdateThrust (Boolean force) [0x00000] in :0 at ProceduralParts.ProceduralSRB.OnUpdateEditor () [0x00000] in :0 |
Should be fixed in this version: https://github.com/Starwaster/ProceduralParts/releases/tag/v1.2.10 |
There is no lower limit on the srb burn time. The maximum time is 600 seconds, but the minimum is 0, and the nozzle gets ridiculously large.
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