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Is your feature request related to a problem? Please describe.
The problem in my case is that when running on lower resolution screens (1600x720 in my case) in portrait mode, the edges of the filter are not very well defined, and it follows that it looks much more like a bilinear filtering is taking place than an LCD filter (ew.)
Also, some people may just prefer it without that.
Describe the solution you'd like
Similarly to the LCD Ghosting option, I would like there to be an option to just disable the LCD shader entirely. I'm not really sure why it's there by default, and especially why it's not disablable at all.
Describe alternatives you've considered
Long term, it would be cool to have some sort of GLSL shader selection option like RetroArch does in my opinion. Short term though, I'm just asking for a simple option to disable this shader.
Additional context
Here's the shader in portrait mode. Notice how muddy the image looks.
Here's the same shader in landscape mode.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
The problem in my case is that when running on lower resolution screens (1600x720 in my case) in portrait mode, the edges of the filter are not very well defined, and it follows that it looks much more like a bilinear filtering is taking place than an LCD filter (ew.)
Also, some people may just prefer it without that.
Describe the solution you'd like
Similarly to the LCD Ghosting option, I would like there to be an option to just disable the LCD shader entirely. I'm not really sure why it's there by default, and especially why it's not disablable at all.
Describe alternatives you've considered
Long term, it would be cool to have some sort of GLSL shader selection option like RetroArch does in my opinion. Short term though, I'm just asking for a simple option to disable this shader.
Additional context
Here's the shader in portrait mode. Notice how muddy the image looks.
![An example of the portrait mode blur](https://private-user-images.githubusercontent.com/26376886/277178793-2b1b99e0-85f3-4ffa-b66f-f681870a7f23.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0MDg3NjAsIm5iZiI6MTcyMTQwODQ2MCwicGF0aCI6Ii8yNjM3Njg4Ni8yNzcxNzg3OTMtMmIxYjk5ZTAtODVmMy00ZmZhLWI2NmYtZjY4MTg3MGE3ZjIzLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MTklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzE5VDE3MDEwMFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWU2NDVjNmJiNGE3YTU1M2RiZGY3NzQ4ZTBmN2M1OTY3Y2E3NGY5NGUzNjc1NzY3MGM3MDNmZjlkZGFjYjczOTMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.EgDC2B_JQKKgKc4zfi0LLAUVWN4aJEnPk_Db74dJVwY)
![compared to landscape mode](https://private-user-images.githubusercontent.com/26376886/277178819-e5a58387-31ea-4bc7-91bc-43fe73f0208f.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0MDg3NjAsIm5iZiI6MTcyMTQwODQ2MCwicGF0aCI6Ii8yNjM3Njg4Ni8yNzcxNzg4MTktZTVhNTgzODctMzFlYS00YmM3LTkxYmMtNDNmZTczZjAyMDhmLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MTklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzE5VDE3MDEwMFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTMxYzIyODliZWUwM2MwMjk5ODJiNzM3MzYzM2ExMzFhMmZlNTQ2YjE1ODkzMWExZDQ5NjE2NWY0MzhlMDAxZTcmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.l3anS3qIA22Q-qWyRHqHgcOvUDue567mwdyBi28CdWE)
Here's the same shader in landscape mode.
The text was updated successfully, but these errors were encountered: