/
utils.js
401 lines (325 loc) · 12.9 KB
/
utils.js
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function createLine(from, to, width, color, arrowWidth, arrowLength) {
var m = new THREE.MeshStandardMaterial({
color: color,
});
var dist = from.distanceTo(to);
if (dist < 0.0001) return;
var geometry = new THREE.CylinderGeometry(width, width, dist, 10, 1);
var mesh = new THREE.Mesh(geometry, m);
var axis = new THREE.Vector3(0, 1, 0);
geometry.dispose();
if (arrowWidth != undefined) {
var geometry2 = new THREE.CylinderGeometry(0, arrowWidth, arrowLength, 10, 1);
geometry2.translate(0, (dist - arrowLength) / 2, 0);
geometry.merge(geometry2);
}
var vector = (new THREE.Vector3()).subVectors(to, from);
mesh.quaternion.setFromUnitVectors(axis, vector.clone().normalize());
mesh.position.copy(from.clone().addScaledVector(vector, 0.5));
return mesh;
}
function createOrigoPlane(v1, v2, color) {
var n = new THREE.Vector3();
n.sub(v1).sub(v2);
return createPlane(n, v1.clone().sub(v2), v2.clone().sub(v1), color);
}
function createPlane(v1, v2, v4, color) {
var m = new THREE.MeshStandardMaterial({
opacity: 0.5,
transparent: true,
side: THREE.DoubleSide,
color: color,
});
var g = new THREE.Geometry();
var d1 = new THREE.Vector3().addScaledVector(v2, 1).addScaledVector(v1, -1);
var d2 = new THREE.Vector3().addScaledVector(v4, 1).addScaledVector(v1, -1);
var divs = 2;
var offset = 0;
for (var i = 0; i < divs; i++) {
for (var j = 0; j < divs; j++) {
var x1 = new THREE.Vector3().addScaledVector(v1, 1).addScaledVector(d1, i / divs).addScaledVector(d2, j / divs);
var x2 = new THREE.Vector3().addScaledVector(v1, 1).addScaledVector(d1, (i + 1) / divs).addScaledVector(d2, j / divs);
var x3 = new THREE.Vector3().addScaledVector(v1, 1).addScaledVector(d1, i / divs).addScaledVector(d2, (j + 1) / divs);
var x4 = new THREE.Vector3().addScaledVector(v1, 1).addScaledVector(d1, (i + 1) / divs).addScaledVector(d2, (j + 1) / divs);
g.vertices.push(x1, x2, x4, x3);
g.faces.push(new THREE.Face3(offset, offset + 1, offset + 2), new THREE.Face3(offset + 2, offset + 3, offset));
offset += 4;
}
}
g.computeFlatVertexNormals();
return new THREE.Mesh(g, m);
}
function getStandard3DView(container, w, h) {
var camera = new THREE.PerspectiveCamera(40, w / h, 1, 2000);
camera.position.set(0.0, 1.4, 1.4 * 3.5);
var scene2 = new THREE.Scene({ antialias: true });
//scene2.background = new THREE.Color(0xffffff);
scene2.add(camera);
scene2.getCamera = function () {
return camera;
};
var ambientLight = new THREE.AmbientLight(0xffffff);
camera.add(ambientLight);
var directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(0, 2, 9);
camera.add(directionalLight);
var renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(w, h);
container.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', function () { renderer.render(scene2, camera); });
controls.enablePan = false;
scene2.doRender = function () { renderer.render(scene2, camera) };
scene2.getControls = function() { return controls; }
setTimeout(function () { renderer.render(scene2, camera) });
return scene2;
}
function mid(v1, v2) {
return new THREE.Vector3().addScaledVector(v1, 0.5).addScaledVector(v2, 0.5);
}
function sub(v1, v2) {
return new THREE.Vector3().subVectors(v1, v2);
}
function cross(v1, v2) {
return (new THREE.Vector3()).crossVectors(v1, v2);
}
function getReflectionMatrix(nx, ny, nz) {
//https://en.wikipedia.org/wiki/Transformation_matrix#Reflection_2
var m = new THREE.Matrix3();
m.set(
1 - 2 * nx * nx, -2 * nx * ny, -2 * nx * nz,
-2 * nx * ny, 1 - 2 * ny * ny, -2 * ny * nz,
-2 * nx * nz, -2 * ny * nz, 1 - 2 * nz * nz);
return m;
}
function gramSchmidt(vs) {
var out = [];
for (var i = 0; i < vs.length; i++) {
var v = vs[i].clone();
for (var j = 0; j < out.length; j++) {
v.projectOnPlane(out[j]);
}
out.push(v.normalize());
}
return out;
}
function add(v1, v2) {
return new THREE.Vector3().addVectors(v1, v2);
}
function getSideWidth() {
return 300;
}
function getContainer(offset) {
var container = document.createElement('div');
container.style.position = "absolute";
container.style.width = "1px";
container.style.height = "1px";
container.style.zOrder = "-1";
var inner = document.createElement('div');
inner.style.position = "relative";
inner.style.left = (document.getElementById("main").getBoundingClientRect().width) + "px";
inner.style.top = offset + "px";
inner.style.width = (getSideWidth()) + "px";
container.appendChild(inner);
document.getElementById("main").appendChild(container);
return inner;
}
if (!Detector.webgl) Detector.addGetWebGLMessage();
function getVertices() {
var v = [new THREE.Vector3(-1, -1, -1), new THREE.Vector3(-1, 1, -1), new THREE.Vector3(1, 1, -1), new THREE.Vector3(1, -1, -1),
new THREE.Vector3(-1, -1, 1), new THREE.Vector3(-1, 1, 1), new THREE.Vector3(1, 1, 1), new THREE.Vector3(1, -1, 1)];
return v;
};
function getEdges() {
var v = getVertices();
var e = [];
e.push(v[0], v[1], v[1], v[2], v[2], v[3], v[3], v[0]);
e.push(v[4], v[5], v[5], v[6], v[6], v[7], v[7], v[4]);
e.push(v[0], v[4], v[1], v[5], v[2], v[6], v[3], v[7]);
return e;
};
// Coxeter diagram. Cube will have relations=[4,3]
function insertCoxeter(container, relations, active, col) {
// var container = document.createElement('div');
// document.getElementById("main").appendChild(container);
var cx = 7;
var spacingY = 20;
var y = 13;
var radius = 8;
var gens = relations.length + 1;
var draw = SVG(container).size(cx + spacingY * gens - 4, 25);
var colors = (col == undefined ? ['black', 'black', 'black', 'black'] : col);
draw.line(cx, y + radius / 2, cx + (gens - 1) * spacingY, y + radius / 2).stroke({ width: 1 });
if (active == undefined) {
active = [true];
for (var i = 1; i < gens; i++) { active.push(false) };
}
for (var i = 0; i < gens; i++) {
if (active[i]) {
draw.circle(12).x(cx - 2).y(y - 2).stroke({ width: 1 }).fill('none');
}
draw.circle(8).x(cx).y(y).stroke({ width: 1 });
cx += spacingY;
if (i < gens - 1 && relations[i] > 3)
draw.text(relations[i] + "").x(cx - 11).y(y - 10).font({ size: 12 });
}
}
// Based on https://stackoverflow.com/questions/4878145/javascript-and-webgl-external-scripts
function loadFile(url, data, callback) {
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.onreadystatechange = function () {
if (request.readyState == 4) {
if (request.status == 200 || (request.status == 0 && request.responseText != "")) {
callback(request.responseText, data)
} else {
console.log(request);
throw "Failed to download:" + url;
}
}
};
request.send(null);
}
function loadFiles(urls, callback) {
var numUrls = urls.length;
var numComplete = 0;
var result = [];
function partialCallback(text, urlIndex) {
result[urlIndex] = text;
numComplete++;
if (numComplete == numUrls) {
callback(result);
}
}
for (var i = 0; i < numUrls; i++) {
loadFile(urls[i], i, partialCallback);
}
}
function createFragmentShader(container, w, h, vertexShader, fragmentShader, folder) {
var showStats = false; // (typeof stats !== 'undefined');
var renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setClearColor(0x000000, 0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(w, h);
container.appendChild(renderer.domElement);
/*
window.addEventListener('resize', function () {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = canvas.width / canvas.height;
camera.updateProjectionMatrix();
material.uniforms.resolution.value.set(canvas.width, canvas.height);
material.uniforms.cameraProjectionMatrixInverse.value.getInverse(camera.projectionMatrix);
});
*/
// Scene
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, w / h, 1, 2000);
camera.position.z = 4;
scene.add(camera);
scene.getCamera = function () {
return camera;
};
var geometry = new THREE.PlaneBufferGeometry(2.0, 2.0);
scene.uniforms = {
resolution: { value: new THREE.Vector2(w, h) },
cameraWorldMatrix: { value: camera.matrixWorld },
cameraProjectionMatrixInverse: { value: new THREE.Matrix4().getInverse(camera.projectionMatrix) },
};
var material = new THREE.RawShaderMaterial({
uniforms: scene.uniforms,
vertexShader: vertexShader,
fragmentShader: fragmentShader
});
var mesh = new THREE.Mesh(geometry, material);
mesh.frustumCulled = false;
scene.add(mesh);
// Controls
var controls = new THREE.OrbitControls(camera, renderer.domElement);
scene.doRender = function () {
if (showStats)
return;
renderer.render(scene, camera);
};
scene.uniformsChangedListeners = [];
scene.uniformsChanged = function() {
scene.uniformsChangedListeners.forEach(function(listener) {
listener();
});
}
scene.addUniformsChangedListener = function(listener) {
this.uniformsChangedListeners.push(listener);
}
scene.controls = controls;
controls.addEventListener('change', function () { scene.doRender() });
controls.enablePan = false;
setTimeout(function () { scene.doRender(); });
function animate() {
stats.begin();
renderer.render(scene, camera);
stats.end();
requestAnimationFrame( animate );
}
if (showStats) requestAnimationFrame( animate );
scene.params = {};
function extractUniforms( ) {
const floatUniform = /uniform\s+float\s+(\S+)\s*;\s*\/\/\s+control\[(\S+)\,\s*(\S+)-(\S+)\]/g;
const booleanUniform = /uniform\s+bool\s+(\S+)\s*;\s*\/\/\s+control\[(\S+)]/g;
const intUniform = /uniform\s+int\s+(\S+)\s*;\s*\/\/\s+control\[(\S+)\,\s*(\S+)-(\S+)\]/g;
const controlGroup = /\/\/\s*control-group\s*:\s*(\S+)/g;
var currentFolder = folder;
var knownFolders = {};
var lines = fragmentShader.split('\n');
lines.forEach(function (line) {
let m;
while ((m = floatUniform.exec(line)) !== null) {
var name = m[1];
var initial = parseFloat(m[2]);
var from = parseFloat(m[3]);
var to = parseFloat(m[4]);
scene.uniforms[name] = { value: initial };
scene.params[name] = initial;
currentFolder.add(scene.params, name, from, to).name(name).onChange(function (v) {
scene.uniforms[name] = { value: v };
scene.doRender();
scene.uniformsChanged();
}).listen();
}
while ((m = booleanUniform.exec(line)) !== null) {
var name = m[1];
var initial = m[2] == "true" ? true : false;
scene.uniforms[name] = { value: initial };
scene.params[name] = initial;
currentFolder.add(scene.params, name, from, to).name(name).onChange(function (v) {
scene.uniforms[name] = { value: v };
scene.doRender();
scene.uniformsChanged();
}).listen();
}
while ((m = intUniform.exec(line)) !== null) {
var name = m[1];
var initial = parseInt(m[2]);
var from = parseInt(m[3]);
var to = parseInt(m[4]);
scene.uniforms[name] = { value: initial };
scene.params[name] = initial;
currentFolder.add(scene.params, name, from, to).name(name).step(1).onChange(function (v) {
scene.uniforms[name] = { value: v };
scene.doRender();
scene.uniformsChanged();
}).listen();
}
while ((m = controlGroup.exec(line)) !== null) {
var name = m[1];
if (knownFolders[name] === undefined) {
knownFolders[name] = folder.addFolder(name);
}
currentFolder = knownFolders[name];
currentFolder.open();
}
})
}
extractUniforms();
return scene;
}