forked from src-d/go-kallax
/
events.go
156 lines (125 loc) · 2.79 KB
/
events.go
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package tests
import "github.com/T-M-A/go-kallax"
type EventsFixture struct {
kallax.Model `table:"event"`
ID kallax.ULID `pk:""`
Checks map[string]bool
MustFailBefore error
MustFailAfter error
}
func newEventsFixture() *EventsFixture {
return &EventsFixture{
ID: kallax.NewULID(),
Checks: make(map[string]bool, 0),
}
}
func (s *EventsFixture) BeforeInsert() error {
if s.MustFailBefore != nil {
return s.MustFailBefore
}
s.Checks["BeforeInsert"] = true
return nil
}
func (s *EventsFixture) AfterInsert() error {
if s.MustFailAfter != nil {
return s.MustFailAfter
}
s.Checks["AfterInsert"] = true
return nil
}
func (s *EventsFixture) BeforeUpdate() error {
if s.MustFailBefore != nil {
return s.MustFailBefore
}
s.Checks["BeforeUpdate"] = true
return nil
}
func (s *EventsFixture) AfterUpdate() error {
if s.MustFailAfter != nil {
return s.MustFailAfter
}
s.Checks["AfterUpdate"] = true
return nil
}
type EventsSaveFixture struct {
kallax.Model `table:"event"`
ID kallax.ULID `pk:""`
Checks map[string]bool
MustFailBefore error
MustFailAfter error
}
func newEventsSaveFixture() *EventsSaveFixture {
return &EventsSaveFixture{
ID: kallax.NewULID(),
Checks: make(map[string]bool, 0),
}
}
func (s *EventsSaveFixture) BeforeSave() error {
if s.MustFailBefore != nil {
return s.MustFailBefore
}
s.Checks["BeforeSave"] = true
return nil
}
func (s *EventsSaveFixture) AfterSave() error {
if s.MustFailAfter != nil {
return s.MustFailAfter
}
s.Checks["AfterSave"] = true
return nil
}
type EventsAllFixture struct {
kallax.Model `table:"event"`
ID kallax.ULID `pk:""`
Checks map[string]bool
MustFailBefore error
MustFailAfter error
}
func newEventsAllFixture() *EventsAllFixture {
return &EventsAllFixture{
ID: kallax.NewULID(),
Checks: make(map[string]bool, 0),
}
}
func (s *EventsAllFixture) BeforeInsert() error {
if s.MustFailBefore != nil {
return s.MustFailBefore
}
s.Checks["BeforeInsert"] = true
return nil
}
func (s *EventsAllFixture) AfterInsert() error {
if s.MustFailAfter != nil {
return s.MustFailAfter
}
s.Checks["AfterInsert"] = true
return nil
}
func (s *EventsAllFixture) BeforeUpdate() error {
if s.MustFailBefore != nil {
return s.MustFailBefore
}
s.Checks["BeforeUpdate"] = true
return nil
}
func (s *EventsAllFixture) AfterUpdate() error {
if s.MustFailAfter != nil {
return s.MustFailAfter
}
s.Checks["AfterUpdate"] = true
return nil
}
func (s *EventsAllFixture) BeforeSave() error {
if s.MustFailBefore != nil {
return s.MustFailBefore
}
s.Checks["BeforeSave"] = true
return nil
}
func (s *EventsAllFixture) AfterSave() error {
if s.MustFailAfter != nil {
return s.MustFailAfter
}
s.Checks["AfterSave"] = true
return nil
}