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Section8.cs
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Section8.cs
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using OpenTK;
using System.Drawing;
using OpenTK.Graphics;
using StorybrewCommon.Mapset;
using StorybrewCommon.Scripting;
using StorybrewCommon.Storyboarding;
using StorybrewCommon.Storyboarding.Util;
using StorybrewCommon.Animations;
using StorybrewCommon.Subtitles;
using StorybrewCommon.Util;
using System;
using System.Collections.Generic;
using System.Linq;
namespace StorybrewScripts
{
public class Section8 : StoryboardObjectGenerator
{
[Configurable]
public Color4 bgOverlayColor = Color4.White;
[Configurable]
public Color4 startColor = Color4.White;
[Configurable]
public Color4 ParticleColor = Color4.White;
[Configurable]
public Color4 SpectrumColor1 = Color4.White;
[Configurable]
public Color4 SpectrumColor2 = Color4.White;
[Configurable]
public int BarCount = 20;
[Configurable]
public int Width = 500;
[Configurable]
public int Rotation = 100;
[Configurable]
public float LogScale = 600;
[Configurable]
public Vector2 Position = new Vector2(250, 260);
[Configurable]
public Vector2 Scale = new Vector2(1, 200);
private DialogManager dialog;
private DialogManager dialog2;
public override void Generate()
{
Mission();
Background();
Spectrum(0, SpectrumColor1);
Spectrum(5, SpectrumColor2);
ParticleGen(339380, 379590, GetLayer("Back"));
ParticleGen(339380, 379590, GetLayer("Front"));
HUD(331111, 379590, 339380, "Mission #7", "Rhuzerv", "sb/HUD/txt/nameTag/toybot.png", 4500, "sb/avatars/toybotProfile.png");
}
public void Background()
{
var bitmap = GetMapsetBitmap("sb/bgs/8/bg.jpg");
var bg = GetLayer("Background").CreateSprite("sb/bgs/8/bg.jpg", OsbOrigin.Centre, new Vector2(320, 240));
var bgOverlay = GetLayer("bgOverlay").CreateSprite("sb/bgs/8/bg_overlay.png", OsbOrigin.Centre, new Vector2(320, 240));
bg.Scale(331111, 854.0f / bitmap.Width);
bg.Fade(331111, 339380, 0, 0.5);
bg.Fade(379590, 387313, 0.5, 0);
bgOverlay.Scale(331111, 854.0f / bitmap.Width);
bgOverlay.Fade(331111, 339380, 0, 1);
bgOverlay.Fade(379590, 387313, 1, 0);
bgOverlay.Color(331111, bgOverlayColor);
}
public void HUD(int startTime, int endTime, int loadingTextEndtime, string mission, string songName, string nameTag, int progressBarDelay, string avatar)
{
var hud = new HUD(this, startTime, endTime, loadingTextEndtime, mission, songName, nameTag, progressBarDelay, avatar);
}
public void Mission()
{
var startTime = 339380;
var endTime = 379590;
var Beat = Beatmap.GetTimingPointAt(startTime).BeatDuration * 4;
// aircraft
var duration = Beat * 12;
for (float i = startTime; i < endTime - duration; i += (float)Beat * 8)
{
var startPos = new Vector2(360, Random(220, 320));
var endPos = new Vector2(-500, startPos.Y + 200);
var startRotation = MathHelper.DegreesToRadians(Random(-5, 10));
var endRotation = MathHelper.DegreesToRadians(Random(-15, -5));
var soundSFX = GetLayer("Aircraft").CreateSample("sb/sfx/jet-4.ogg", i + 2500, 20);
var aircraft = GetLayer("Aircraft").CreateAnimation("sb/missions/8/aircraft.png", 2, 30, OsbLoopType.LoopForever, OsbOrigin.CentreLeft);
aircraft.Color(i, i + duration, startColor, bgOverlayColor);
aircraft.Rotate(OsbEasing.InOutSine, i, i + duration, startRotation, endRotation);
aircraft.Move(OsbEasing.In, i, i + duration, startPos, endPos);
aircraft.ScaleVec(OsbEasing.In, i, i + duration, 0.1, 0.1, 0.5, 0.6);
}
}
private Vector2 transform(Vector2 position)
{
var Offset = new Vector2(Position.X, Position.Y);
position = new Vector2(position.X - Offset.X, position.Y - Offset.Y);
return Vector2.Transform(position, Quaternion.FromEulerAngles((float)(MathHelper.DegreesToRadians(Rotation)), 0, 0)) + Offset;
}
public void Spectrum(float offset, Color4 Color)
{
var MinimalHeight = 0.1f;
var StartTime = 359485;
var EndTime = 379590;
var endTime = Math.Min(EndTime, (int)AudioDuration);
var startTime = Math.Min(StartTime, endTime);
var bitmap = GetMapsetBitmap("sb/pixel.png");
var heightKeyframes = new KeyframedValue<float>[BarCount];
for (var i = 0; i < BarCount; i++)
heightKeyframes[i] = new KeyframedValue<float>(null);
var fftTimeStep = Beatmap.GetTimingPointAt(startTime).BeatDuration / 8;
var fftOffset = fftTimeStep * 0.2;
for (var time = (double)startTime; time < endTime; time += fftTimeStep)
{
var fft = GetFft(time + fftOffset, BarCount, null, OsbEasing.InExpo);
for (var i = 0; i < BarCount; i++)
{
var height = (float)Math.Log10(1 + fft[i] * LogScale) * Scale.Y / bitmap.Height;
if (height < MinimalHeight) height = MinimalHeight;
heightKeyframes[i].Add(time, height);
}
}
var barWidth = Width / BarCount;
var posX = Position.X - (Width / 2);
for (var i = 0; i < BarCount; i++)
{
var positionX = posX + i * barWidth;
var keyframes = heightKeyframes[i];
keyframes.Simplify1dKeyframes(0.2, h => h);
var bar = GetLayer("Spectrum").CreateSprite("sb/pixel.png", OsbOrigin.Centre);
bar.Color(startTime, Color);
bar.Fade(startTime, startTime + 500, 0, 0.8f);
bar.Fade(endTime, endTime + 1000, 0.8f, 0);
bar.Rotate(OsbEasing.OutBack, startTime + BarCount * i, startTime + 1000 + BarCount * i,
(float)(MathHelper.DegreesToRadians(Random(-50, 50))),
(float)(MathHelper.DegreesToRadians(Rotation)));
bar.Move(OsbEasing.OutBack, startTime + BarCount * i, startTime + 1000 + BarCount * i,
transform(new Vector2(-125 - Width + BarCount * i - offset, Random((int)Position.Y - 50, (int)Position.Y + 50) - offset)),
transform(new Vector2(positionX - offset, Position.Y - offset)));
var scaleX = Scale.X * barWidth / bitmap.Width;
scaleX = (float)Math.Floor(scaleX * 10) / 10.0f;
var hasScale = false;
keyframes.ForEachPair(
(start, end) =>
{
hasScale = true;
bar.ScaleVec(start.Time, end.Time,
scaleX, start.Value,
scaleX, end.Value);
},
MinimalHeight,
s => (float)Math.Round(s, 1)
);
if (!hasScale) bar.ScaleVec(startTime, scaleX, MinimalHeight);
}
}
private void ParticleGen(int StartTime, int EndTime, StoryboardLayer layer)
{
if (StartTime == EndTime)
{
StartTime = (int)Beatmap.HitObjects.First().StartTime;
EndTime = (int)Beatmap.HitObjects.Last().EndTime;
}
EndTime = Math.Min(EndTime, (int)AudioDuration);
StartTime = Math.Min(StartTime, EndTime);
var pos = new Dictionary<OsbSprite, Vector2d>();
var MinTravelTime = 10000;
var MaxTravelTime = 20000;
var ParticleFadeMin = 0.1;
var ParticleFadeMax = 0.5;
using (var pool = new OsbSpritePool(layer, "sb/particle3.png", OsbOrigin.Centre, (particle, startTime, endTime) =>
{ }))
{
bool RandomTravelTime = true;
bool RandomParticleFade = true;
for (int i = StartTime; i < (EndTime); i += 400)
{
var RealTravelTime = RandomTravelTime ? Random(MinTravelTime, MaxTravelTime) : MinTravelTime;
var ParticleFade = RandomParticleFade ? Random(ParticleFadeMin, ParticleFadeMax) : ParticleFadeMin;
var particle = pool.Get(i, i + RealTravelTime);
particle.Color(i, ParticleColor);
particle.Additive(i, i + RealTravelTime);
if (layer == GetLayer("Front"))
{
var StartScale = Random(0.05, 0.1);
var EndScale = Random(0.05, 0.1);
if (StartScale == EndScale && StartScale != 1)
particle.Scale(i, StartScale);
bool RandomScale = true;
if (StartScale != EndScale)
if (RandomScale)
particle.Scale(i, i + RealTravelTime, Random(StartScale, EndScale), Random(StartScale, EndScale));
else particle.Scale(i, i + RealTravelTime, StartScale, EndScale);
}
else
{
var StartScale = Random(0.02, 0.05);
var EndScale = Random(0.02, 0.05);
if (StartScale == EndScale && StartScale != 1)
particle.Scale(i, StartScale);
bool RandomScale = true;
if (StartScale != EndScale)
if (RandomScale)
particle.Scale(i, i + RealTravelTime, Random(StartScale, EndScale), Random(StartScale, EndScale));
else particle.Scale(i, i + RealTravelTime, StartScale, EndScale);
}
bool RandomMovement = true;
bool RandomX = true;
bool RandomY = true;
var StartPosition = new Vector2(-107, 0);
var EndPosition = new Vector2(747, 480);
if (!RandomMovement)
{
var startX = RandomX ? Random(StartPosition.X, EndPosition.X) : StartPosition.X;
var startY = RandomY ? Random(EndPosition.Y, StartPosition.Y) : StartPosition.Y;
var endX = RandomX ? startX : EndPosition.X;
var endY = RandomY ? startY : EndPosition.Y;
particle.Move(i, i + RealTravelTime, startX, startY, endX, endY);
}
else
{
var lastX = Random(StartPosition.X, EndPosition.X);
var lastY = Random(StartPosition.Y, EndPosition.Y);
var UpdateRate = 500;
// var lastAngle = 0d;
// var lastDistance = 0d;
var TravelSpeed = 50;
var rVec = MathHelper.DegreesToRadians(Random(0, 360));
var sVec = Random(1, 16);
var vX = (Math.Cos(rVec) * sVec) / (TravelSpeed / 2);
var vY = (Math.Sin(rVec) * sVec) / (TravelSpeed / 2);
var startPosition = new Vector2d(lastX, lastY);
pos[particle] = startPosition;
var endPosition = new Vector2d(lastX, lastY);
for (var t = i; t < i + RealTravelTime; t += UpdateRate)
{
var nextX = lastX + (vX / 10);
var nextY = lastY + (vY / 10);
startPosition.X = lastX;
startPosition.Y = lastY;
particle.Move(t, t + UpdateRate, lastX, lastY, nextX, nextY);
vX += Random(-TravelSpeed, TravelSpeed) * UpdateRate / 1000;
vY += Random(-TravelSpeed, TravelSpeed) * UpdateRate / 1000;
lastX = nextX;
lastY = nextY;
}
}
var FadeTimeIn = 1000;
var FadeTimeOut = 1000;
if (i < EndTime - (FadeTimeIn + FadeTimeOut))
{
particle.Fade(i, i + FadeTimeIn, 0, ParticleFade);
if (i < EndTime - RealTravelTime)
{
particle.Fade(i + RealTravelTime - FadeTimeOut, i + RealTravelTime, ParticleFade, 0);
}
else
{
particle.Fade(EndTime - FadeTimeOut, EndTime, ParticleFade, 0);
}
}
else
{
particle.Fade(i, 0);
}
}
}
}
}
}