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GB in SGB mode on BSNES core crashes in dev build when Code/Data logger active #1344

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g0me3 opened this issue Oct 9, 2018 · 4 comments
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Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core Repro: Fixed/added in 2.4.1 Tool: Code–Data Logger

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@g0me3
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g0me3 commented Oct 9, 2018

Worked for older dev versions, at least at this revision fb5ba1476

@g0me3
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g0me3 commented Oct 9, 2018

checked pure SNES workis fine with BSNES+CDL active, crashes only when SGB emulated

@g0me3 g0me3 changed the title BSNES core crashes in dev build when Code/Data logger active GB in SGB mode on BSNES core crashes in dev build when Code/Data logger active Oct 9, 2018
@g0me3
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g0me3 commented Nov 13, 2018

upd. tried to find a problem and catch an exception with studio debugger, but it seems this is not a crash. the emulator just shut down silently when CDL start to log something. I just even can't catch when it exits in which core or subsystem.

to reproduce: open any GB rom in SGB mode with BSNES core, open CDL window, start to log.

@zeromus
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zeromus commented Nov 30, 2018

we can't update the snes core right now. dont hold your breath

@zeromus zeromus added Bug (GoogleCode) Grandfathered label from GoogleCode. Use the other bug labels. App: EmuHawk Relating to EmuHawk frontend Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core labels Nov 30, 2018
@YoshiRulz YoshiRulz added Tool: Code–Data Logger and removed App: EmuHawk Relating to EmuHawk frontend Bug (GoogleCode) Grandfathered label from GoogleCode. Use the other bug labels. labels Dec 25, 2019
@g0me3
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g0me3 commented Jan 19, 2020

also this

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Labels
Core: BSNES Super Nintendo Entertainment System (SNES) / Super Famicom (SFC) / Super Game Boy (SGB) core Repro: Fixed/added in 2.4.1 Tool: Code–Data Logger
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