Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Wario Land 3 OoB inaccuracy #3509

Open
Fortranm opened this issue Dec 31, 2022 · 0 comments
Open

Wario Land 3 OoB inaccuracy #3509

Fortranm opened this issue Dec 31, 2022 · 0 comments
Labels
Core: Gambatte (Alt.) Game Boy / Color (GB/GBC) core Inaccuracy Affects accuracy of emulation Repro: Affects 2.9

Comments

@Fortranm
Copy link

Fortranm commented Dec 31, 2022

Recently a credit warp was discovered for Wario Land 3 from an out of bounds area, but the place has noticeable different behaviors between the emulator (both Gambatte and Sameboy cores) and console and the said warp has not been recreated on console.
Footage on BizHawk: https://www.youtube.com/watch?v=g9N2dQ01-VE
Movie file (Gambatte): WL3_S3_OoB_-_Gambatte_.bk2
Movie file (Sameboy): WL3_S3_OoB_-_Sameboy.bk2
Footage on console: https://www.youtube.com/watch?v=KDoTOjqpTWg

Note that while the movie file is recorded in Auto mode and the console footage is recorded with GBP and GBI, using the GBA mode on BizHawk gives the same results.

This is suspected to be related to #2033

@YoshiRulz YoshiRulz added Core: Gambatte (Alt.) Game Boy / Color (GB/GBC) core Inaccuracy Affects accuracy of emulation labels Dec 31, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Core: Gambatte (Alt.) Game Boy / Color (GB/GBC) core Inaccuracy Affects accuracy of emulation Repro: Affects 2.9
Projects
None yet
Development

No branches or pull requests

2 participants