You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It always looks dirty when you have to change memory domains frequently since the game doesn't care and reads from a few of them in a row, and then you also must change it back to the domain you want.
I request ability to pass the needed memory domain as an optional parameter to memory.read/write() (and alike), the code will be way cleaner. Also, when there's only a single place where you need to use another domain, it's just easier to specify it directly than to add 2 more calls of usememorydomain just for that one case.
This obviously shouldn't change the global current region.
The text was updated successfully, but these errors were encountered:
vadosnaprimer
changed the title
send memory domain as an argument
Lua: send memory domain as an argument
Nov 14, 2015
It always looks dirty when you have to change memory domains frequently since the game doesn't care and reads from a few of them in a row, and then you also must change it back to the domain you want.
I request ability to pass the needed memory domain as an optional parameter to memory.read/write() (and alike), the code will be way cleaner. Also, when there's only a single place where you need to use another domain, it's just easier to specify it directly than to add 2 more calls of usememorydomain just for that one case.
This obviously shouldn't change the global current region.
The text was updated successfully, but these errors were encountered: