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Wishlist for things other emulators have so why not this one #278

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zeromus opened this issue May 23, 2019 · 37 comments
Open

Wishlist for things other emulators have so why not this one #278

zeromus opened this issue May 23, 2019 · 37 comments

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@zeromus
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zeromus commented May 23, 2019

Please dump your obvious feature requests in here. We don't need 1000 individual tickets for what amounts to "support every cutting edge thing every other emulator does, obviously"

#277
#156
#533
#670
#730

@ghost
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ghost commented May 24, 2019

As i said HD scaling,rotation and affine transformations ("Mode-7").
I now remember that the Chrono Trigger DS port used the feature like the SNES version did.

@newblar
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newblar commented May 25, 2019

update feature when launching like dolphin has.

@RinMaru
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RinMaru commented May 25, 2019

Vulkan Backend

@zeromus
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zeromus commented May 27, 2019

Thanks. Without that proof, someone might think something in a “wish list” was actually already done.

@Martmists-GH
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Update Lua engine from 5.1 to 5.3

  • Allows for more complex/advanced code
  • Allows for (partial?) Luvit support
  • Fully backwards compatible with 5.1

@huckleberrypie
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A model dumper of some sort?

@DEATHKILLA1989
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May be furthest down the line, but local multiplayer would be nice

@alessiot89
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android arm64 jit

@ghost
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ghost commented Jul 18, 2019

Android Port? 🤷

@alessiot89
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Android Port? 🤷

Libretro version has already an android port, but it lacks of JIT for ARM64, so it only works in interpreter mode.

@ghost
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ghost commented Jul 30, 2019

I really wish for shader support like RetroArch have, would be nice to use the Nintendo DS accurate color shader along with the response time/motion blur shader.

I can pretty much do this with the Libretro core today but I prefer to use standalone versions of emulators whenever possible.

This is pretty much the only thing I miss in DeSmuME which otherwise is pretty much perfect (at least for my needs)

@ghost
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ghost commented Aug 12, 2019

@alessiot89 maybe this is what are you talking :)
melonDS-emu/melonDS#490
So possibly that libreto will use that?

*sorry for my english

@alessiot89
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alessiot89 commented Aug 13, 2019

@alessiot89 maybe this is what are you talking :)
Arisotura/melonDS#490
So possibly that libreto will use that?

*sorry for my english

that's looks like an ARMv7 to x86-64 JIT recompiler, I am talking about an ARMv7 to ARM64 JIT recompiler (I really doubt that current ARM64 Android devices would be able to directly read ARMv7 NDS binary) that would benefit 99.9% of android devices.

@MichaelOfAllTrades
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Ability to start a movie (DSM file) from a specific frame. That way you don't need to sit through 50,000 frames of footage to get to the one part you want to see. This is especially important for TASers.

@zeromus
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zeromus commented Sep 9, 2019

That isn't possible. It's logically inconsistent with the fabric of reality. Please spend some time on tasvideos forums and learn some things before suggesting there's a major oversight in their workflow.

@MichaelOfAllTrades
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That isn't possible. It's logically inconsistent with the fabric of reality. Please spend some time on tasvideos forums and learn some things before suggesting there's a major oversight in their workflow.

After understanding how the movies actually run through the emulator, I get that's it's impossible. But the emulator could open a savestate of the game and then run the movie. From there, the exact frame inputs would still simulate real time gameplay just from a later frame than the very beginning. How the game got to that point is irrelevant, the movie runs the inputs from basically any frame of game existence. Movies are programmed to start at startup, I get it. Allowing flexibility of a savestate determining the first frame's input would make things much easier. I'm just brainstorming things to improve the emulator.

@TASEmulators TASEmulators deleted a comment from Noxillio Sep 30, 2019
@trymeouteh
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An stable android version would be excellent. If an Android version does come, please have it available on F-Droid.

@dml360
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dml360 commented Dec 13, 2019

I wish could set the emulator individually for each game, so you don't have to keep changing whenever you play another game

@eddsalkield
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update feature when launching like dolphin has.

Updates should be handled by the system package manager; having programs overwrite their own files is a bad idea. If this is absolutely necessary, perhaps it should be considered for the Windows version only where the majority of users do not use a package manager.

@zeromus
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zeromus commented Aug 14, 2020

Request: add texture features #356

@ccfman2004
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Get download play working as melonDS has it but it's a Windows and Linux only app and I have a Mac.

@zeromus
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zeromus commented Oct 3, 2020

Request: hotplug controllers #386

@MemeBard
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Multiple Control Configs.
Perhaps I want one Setup for playing with a controller and another one to play with KBM and i can easily switch around these two(Similar to how citra does it)

@naddel81
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Simple Feature Request: Screen Gap in Horizontal mode.
Should not take ages to implement since it already works in vertical mode.

@Comitant
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Vertical and horizontal LCD 16:9 aspect ratio support

@zeromus
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zeromus commented Oct 28, 2021

What does that mean? Is it supposed to accommodate romhacks or cheats that change the aspect ratio of the camera?

@Comitant
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Comitant commented Oct 28, 2021

It would help cheats that change the aspect ratio. Currently it seems the only way this works is by removing maintain aspect ratio and going in One LCD mode, in other modes it's overstretched because there's nothing limiting the aspect ratio.

@SilverlightPony
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My wishlist contains exactly one item: Giving the Windows version the ability to split the screens into separate, independently resizable windows, so I can have the top screen on my main monitor (TV) and the lower screen on my tertiary monitor (which is a touchscreen) and have both of them fullscreen (or nearly so) and actually use touch input on an up-to-date version of the emulator.

Right now, to do this I have to use an ancient build of the X432R branch from April 2015. It has some other issues, but they're less annoying than not being able to split the screens...usually.

@zeromus
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zeromus commented Feb 16, 2022

Request: ARM NEON support? #509

@abx-dx
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abx-dx commented Feb 16, 2022

Turbo at Hotkey Configuration works great. Having Auto-Hold hotkeys for every button would be great, too. There is already Auto-Hold hotkey option but it's not handy.

@Patrxgt
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Patrxgt commented Feb 19, 2022

It would be nice to have some mouse lock, like in the Android emulators, so I don't have to hold mouse buttons, while moving camera and can actually use them efficiently, like for aiming/other functions and shooting in FPS games.

@ZxCFss
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ZxCFss commented May 25, 2022

Request : Option to disable "Auto backup / save".
Everytime the savestate is loaded, it auto backup 1 file each, and it accumulate real fast, so option to disable that would be nice.
PS. it also auto backup even if loaded from non-existing savestate. So yes, it really takes up a lot of space needlessly.

@zeromus
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zeromus commented May 25, 2022

ini file [General] BackupSavestateSuppress=1

@ZxCFss
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ZxCFss commented May 26, 2022

Wonderful, thank you very much !

Though it might still be nice to add the feature to UI / line to ini file itself too, I was actually browsing through ini file first after I couldn't find the option in UI, but still couldn't find it, and without knowing what other commands I could put in there, I came here.

I also did search on the internet, but since the Auto backup / save feature was introduced in dev build, I couldn't find anything.

While at it, is there a documentation somewhere that include most (if not all) commands that could be used to customize DeSmuME? Thanks again.

@ghost
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ghost commented Mar 10, 2023

Unofficial android port support https://github.com/tangalbert919/iDroidDS?

@zeromus
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zeromus commented Mar 10, 2023

Why would you ask for unofficial support on the official support thread?

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