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Wishlist for things other emulators have so why not this one #278
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As i said HD scaling,rotation and affine transformations ("Mode-7"). |
update feature when launching like dolphin has. |
Vulkan Backend |
Proof that Desmume does not upscale the 2D engine of the DS : https://user-images.githubusercontent.com/33392696/58431525-f25b8c80-80b6-11e9-9b7a-29d8517fed22.png |
Thanks. Without that proof, someone might think something in a “wish list” was actually already done. |
Update Lua engine from 5.1 to 5.3
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A model dumper of some sort? |
May be furthest down the line, but local multiplayer would be nice |
android arm64 jit |
Android Port? 🤷 |
Libretro version has already an android port, but it lacks of JIT for ARM64, so it only works in interpreter mode. |
I really wish for shader support like RetroArch have, would be nice to use the Nintendo DS accurate color shader along with the response time/motion blur shader. I can pretty much do this with the Libretro core today but I prefer to use standalone versions of emulators whenever possible. This is pretty much the only thing I miss in DeSmuME which otherwise is pretty much perfect (at least for my needs) |
@alessiot89 maybe this is what are you talking :) *sorry for my english |
that's looks like an ARMv7 to x86-64 JIT recompiler, I am talking about an ARMv7 to ARM64 JIT recompiler (I really doubt that current ARM64 Android devices would be able to directly read ARMv7 NDS binary) that would benefit 99.9% of android devices. |
Ability to start a movie (DSM file) from a specific frame. That way you don't need to sit through 50,000 frames of footage to get to the one part you want to see. This is especially important for TASers. |
That isn't possible. It's logically inconsistent with the fabric of reality. Please spend some time on tasvideos forums and learn some things before suggesting there's a major oversight in their workflow. |
After understanding how the movies actually run through the emulator, I get that's it's impossible. But the emulator could open a savestate of the game and then run the movie. From there, the exact frame inputs would still simulate real time gameplay just from a later frame than the very beginning. How the game got to that point is irrelevant, the movie runs the inputs from basically any frame of game existence. Movies are programmed to start at startup, I get it. Allowing flexibility of a savestate determining the first frame's input would make things much easier. I'm just brainstorming things to improve the emulator. |
An stable android version would be excellent. If an Android version does come, please have it available on F-Droid. |
I wish could set the emulator individually for each game, so you don't have to keep changing whenever you play another game |
Updates should be handled by the system package manager; having programs overwrite their own files is a bad idea. If this is absolutely necessary, perhaps it should be considered for the Windows version only where the majority of users do not use a package manager. |
Request: add texture features #356 |
Get download play working as melonDS has it but it's a Windows and Linux only app and I have a Mac. |
Request: hotplug controllers #386 |
Multiple Control Configs. |
Simple Feature Request: Screen Gap in Horizontal mode. |
Vertical and horizontal LCD 16:9 aspect ratio support |
What does that mean? Is it supposed to accommodate romhacks or cheats that change the aspect ratio of the camera? |
It would help cheats that change the aspect ratio. Currently it seems the only way this works is by removing maintain aspect ratio and going in One LCD mode, in other modes it's overstretched because there's nothing limiting the aspect ratio. |
My wishlist contains exactly one item: Giving the Windows version the ability to split the screens into separate, independently resizable windows, so I can have the top screen on my main monitor (TV) and the lower screen on my tertiary monitor (which is a touchscreen) and have both of them fullscreen (or nearly so) and actually use touch input on an up-to-date version of the emulator. Right now, to do this I have to use an ancient build of the X432R branch from April 2015. It has some other issues, but they're less annoying than not being able to split the screens...usually. |
Request: ARM NEON support? #509 |
Turbo at Hotkey Configuration works great. Having Auto-Hold hotkeys for every button would be great, too. There is already Auto-Hold hotkey option but it's not handy. |
It would be nice to have some mouse lock, like in the Android emulators, so I don't have to hold mouse buttons, while moving camera and can actually use them efficiently, like for aiming/other functions and shooting in FPS games. |
Request : Option to disable "Auto backup / save". |
ini file [General] BackupSavestateSuppress=1 |
Wonderful, thank you very much ! Though it might still be nice to add the feature to UI / line to ini file itself too, I was actually browsing through ini file first after I couldn't find the option in UI, but still couldn't find it, and without knowing what other commands I could put in there, I came here. I also did search on the internet, but since the Auto backup / save feature was introduced in dev build, I couldn't find anything. While at it, is there a documentation somewhere that include most (if not all) commands that could be used to customize DeSmuME? Thanks again. |
Unofficial android port support https://github.com/tangalbert919/iDroidDS? |
Why would you ask for unofficial support on the official support thread? |
Please dump your obvious feature requests in here. We don't need 1000 individual tickets for what amounts to "support every cutting edge thing every other emulator does, obviously"
#277
#156
#533
#670
#730
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