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DiscMountJob.cs
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/
DiscMountJob.cs
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using System;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.DiscSystem.CUE;
namespace BizHawk.Emulation.DiscSystem
{
/// <summary>
/// A Job interface for mounting discs.
/// This is publicly exposed because it's the main point of control for fine-tuning disc loading options.
/// This would typically be used to load discs.
/// </summary>
public partial class DiscMountJob : DiscJob
{
/// <summary>
/// The filename to be loaded
/// </summary>
public string IN_FromPath;
/// <summary>
/// Slow-loading cues won't finish loading if this threshold is exceeded.
/// Set to 10 to always load a cue
/// </summary>
public int IN_SlowLoadAbortThreshold = 10;
/// <summary>
/// Cryptic policies to be used when mounting the disc.
/// </summary>
public DiscMountPolicy IN_DiscMountPolicy = new DiscMountPolicy();
/// <summary>
/// The interface to be used for loading the disc.
/// Usually you'll want DiscInterface.BizHawk, but others can be used for A/B testing
/// </summary>
public DiscInterface IN_DiscInterface = DiscInterface.BizHawk;
/// <summary>
/// The resulting disc
/// </summary>
public Disc OUT_Disc;
/// <summary>
/// Whether a mount operation was aborted due to being too slow
/// </summary>
public bool OUT_SlowLoadAborted;
public void Run()
{
switch (IN_DiscInterface)
{
case DiscInterface.LibMirage:
throw new NotSupportedException("LibMirage not supported yet");
case DiscInterface.BizHawk:
RunBizHawk();
break;
case DiscInterface.MednaDisc:
RunMednaDisc();
break;
}
if (OUT_Disc != null)
{
OUT_Disc.Name = Path.GetFileName(IN_FromPath);
//generate toc and structure:
//1. TOCRaw from RawTOCEntries
var tocSynth = new Synthesize_DiscTOC_From_RawTOCEntries_Job() { Entries = OUT_Disc.RawTOCEntries };
tocSynth.Run();
OUT_Disc.TOC = tocSynth.Result;
//2. Structure from TOCRaw
var structureSynth = new Synthesize_DiscStructure_From_DiscTOC_Job() { IN_Disc = OUT_Disc, TOCRaw = OUT_Disc.TOC };
structureSynth.Run();
OUT_Disc.Structure = structureSynth.Result;
//insert a synth provider to take care of the leadout track
//currently, we let mednafen take care of its own leadout track (we'll make that controllable later)
if (IN_DiscInterface != DiscInterface.MednaDisc)
{
var ss_leadout = new SS_Leadout()
{
SessionNumber = 1,
Policy = IN_DiscMountPolicy
};
Func<int, bool> condition = (int lba) => lba >= OUT_Disc.Session1.LeadoutLBA;
new ConditionalSectorSynthProvider().Install(OUT_Disc, condition, ss_leadout);
}
//apply SBI if it exists
var sbiPath = Path.ChangeExtension(IN_FromPath, ".sbi");
if (File.Exists(sbiPath) && SBI.SBIFormat.QuickCheckISSBI(sbiPath))
{
var loadSbiJob = new SBI.LoadSBIJob() { IN_Path = sbiPath };
loadSbiJob.Run();
var applySbiJob = new ApplySBIJob();
applySbiJob.Run(OUT_Disc, loadSbiJob.OUT_Data, IN_DiscMountPolicy.SBI_As_Mednafen);
}
}
FinishLog();
}
void RunBizHawk()
{
string infile = IN_FromPath;
string cue_content = null;
var cfr = new CueFileResolver();
RERUN:
var ext = Path.GetExtension(infile).ToLowerInvariant();
if (ext == ".iso")
{
//make a fake cue file to represent this iso file and rerun it as a cue
string filebase = Path.GetFileName(infile);
cue_content = string.Format(@"
FILE ""{0}"" BINARY
TRACK 01 MODE1/2048
INDEX 01 00:00:00",
filebase);
infile = Path.ChangeExtension(infile, ".cue");
goto RERUN;
}
if (ext == ".cue")
{
//TODO - major renovation of error handling needed
//TODO - make sure code is designed so no matter what happens, a disc is disposed in case of errors.
//perhaps the CUE_Format2 (once renamed to something like Context) can handle that
var cuePath = IN_FromPath;
var cueContext = new CUE_Context();
cueContext.DiscMountPolicy = IN_DiscMountPolicy;
cueContext.Resolver = cfr;
if (!cfr.IsHardcodedResolve) cfr.SetBaseDirectory(Path.GetDirectoryName(infile));
//parse the cue file
var parseJob = new ParseCueJob();
if (cue_content == null)
cue_content = File.ReadAllText(cuePath);
parseJob.IN_CueString = cue_content;
bool okParse = true;
try { parseJob.Run(parseJob); }
catch (DiscJobAbortException) { okParse = false; parseJob.FinishLog(); }
if (!string.IsNullOrEmpty(parseJob.OUT_Log)) Console.WriteLine(parseJob.OUT_Log);
ConcatenateJobLog(parseJob);
if (!okParse)
goto DONE;
//compile the cue file:
//includes this work: resolve required bin files and find out what it's gonna take to load the cue
var compileJob = new CompileCueJob();
compileJob.IN_CueContext = cueContext;
compileJob.IN_CueFile = parseJob.OUT_CueFile;
bool okCompile = true;
try { compileJob.Run(); }
catch (DiscJobAbortException) { okCompile = false; compileJob.FinishLog(); }
if (!string.IsNullOrEmpty(compileJob.OUT_Log)) Console.WriteLine(compileJob.OUT_Log);
ConcatenateJobLog(compileJob);
if (!okCompile || compileJob.OUT_ErrorLevel)
goto DONE;
//check slow loading threshold
if (compileJob.OUT_LoadTime > IN_SlowLoadAbortThreshold)
{
Warn("Loading terminated due to slow load threshold");
OUT_SlowLoadAborted = true;
goto DONE;
}
//actually load it all up
var loadJob = new LoadCueJob();
loadJob.IN_CompileJob = compileJob;
loadJob.Run();
//TODO - need better handling of log output
if (!string.IsNullOrEmpty(loadJob.OUT_Log)) Console.WriteLine(loadJob.OUT_Log);
ConcatenateJobLog(loadJob);
OUT_Disc = loadJob.OUT_Disc;
//OUT_Disc.DiscMountPolicy = IN_DiscMountPolicy; //NOT SURE WE NEED THIS (only makes sense for cue probably)
}
else if (ext == ".ccd")
{
CCD_Format ccdLoader = new CCD_Format();
OUT_Disc = ccdLoader.LoadCCDToDisc(IN_FromPath, IN_DiscMountPolicy);
}
DONE:
//setup the lowest level synth provider
if (OUT_Disc != null)
{
var sssp = new ArraySectorSynthProvider()
{
Sectors = OUT_Disc._Sectors,
FirstLBA = -150
};
OUT_Disc.SynthProvider = sssp;
}
}
}
}