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Bizhawk 2.3 Gambatte stops rendering frames #1306

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mugg91 opened this issue Sep 1, 2018 · 4 comments
Closed

Bizhawk 2.3 Gambatte stops rendering frames #1306

mugg91 opened this issue Sep 1, 2018 · 4 comments
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Core: Gambatte (Alt.) Game Boy / Color (GB/GBC) core

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@mugg91
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mugg91 commented Sep 1, 2018

A bug in "Rubble Saver (J).gb" causes memory corruption and also - sometimes - causes the core to stop rendering new frames. It stays black even after loading a state or hard resetting. The only way to fix it is to reboot the core.

http://dehacked.2y.net/microstorage.php/info/1071068601/Rubble%20Saver%20%28Japan%292.bk2
This movie which starts from a state will cause the issue.

The bug that I'm doing is basicly: using up too many object slots. The boss in Stage 6 produces new enemies and the game fails to set a limit. Memory gets used up until it runs beyond what is normal object slot memory. This is visible at around address $C500 (System Bus).

@zeromus
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zeromus commented Sep 12, 2018

Is there any way you can test this on gambatte upstream? It seems almost impossible that this isn't an upstream core bug. There's probably no way you can test it there though.

@zeromus zeromus added the Core: Gambatte (Alt.) Game Boy / Color (GB/GBC) core label Sep 12, 2018
@vadosnaprimer
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vadosnaprimer commented Jun 8, 2019

Has the recent update fixed this?

edit: movie from savestate is incompatible --yoshi

@TiKevin83
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can this be retested now that interim bizhawk is back in line with upstream?

@TiKevin83 TiKevin83 self-assigned this Aug 22, 2020
@TiKevin83
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closing as inactive - we'd need a fresh TAS of this on devel bizhawk and not from a savestate to have any idea of whether it's still an issue

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Core: Gambatte (Alt.) Game Boy / Color (GB/GBC) core
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