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NESHawk - screen shake on Little Ninja Bothers (E) #487

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adelikat opened this issue Aug 25, 2015 · 2 comments
Closed

NESHawk - screen shake on Little Ninja Bothers (E) #487

adelikat opened this issue Aug 25, 2015 · 2 comments
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Core: NesHawk Nintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) core

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@adelikat
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Little Ninja Brothers (E) [!] - goodnes 3.14
sha1:E85469D8FE0D4C058EE6EF3EED28E2D131EC0C22

Noticeable shaking on the intro "Culture Brain" screen, then later at about 600 frames in when the trademark/license part of the title screen shows up.

Correctly running in 50fps mode.

Nintendulator, FCEUX, Nestopia, and puNES run this cart in PAL mode, and do not have this shaking.

Seems to be a PAL timing issue, hence the write up.

Possibly related:
Similar shaking in:
Pro Action Replay (E) (REVA) [!] - goodnes 3.14
sha1:A65B6BC48E05C4CDBD221B811A17FBF174B45632

@alyosha-tas
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cpu_sequence_PAL in NES.CORE.cs should be 3,3,3,3,4 not 4,3,3,3,3

The clock on PAL NES is divided into 3.2 PPU clocks per CPU clock, so we would expected the extra full PPU cycle to appear on the last CPU cycle, not the first.

@hegyak
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hegyak commented May 21, 2016

Closed by the above Pull Request.

@hegyak hegyak closed this as completed May 21, 2016
@YoshiRulz YoshiRulz added the Core: NesHawk Nintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) core label Feb 15, 2019
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Labels
Core: NesHawk Nintendo Entertainment System (NES) / Famicom / Famicom Disk System (FDS) core
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