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To make the spin controls works, i need to grab a gamepad, bind an Analogic Jostic to Z and then do stuff with the gamepad in-game, but can't we have a feature that we can do this for the Virtual Pad and TAStudio?
The text was updated successfully, but these errors were encountered:
If you want a column with the analog controls in tastudio, then use the columns menu.
But... it seems we'll have to leave this bug open for the virtual pad. Dunno why it isn't there.
To make the spin controls works, i need to grab a gamepad, bind an Analogic Jostic to Z and then do stuff with the gamepad in-game, but can't we have a feature that we can do this for the Virtual Pad and TAStudio?
The text was updated successfully, but these errors were encountered: