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Suggestion: Forcibly trigger anti-piracy #183
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try removing line 66-67 of slot1comp_rom.cpp and see if you can get them to trigger |
Thanks, I'll try that. |
Finally got round to doing this. I used commit
The tutorial didn't say git had to be installed, so... |
install tortoisegit |
(FYI, git no longer needs to be installed to build desmume) |
waiting for @mariomadproductions to confirm whether this hack triggers the AP |
@zeromus I tried it, it does indeed trigger an anti-piracy measure for Mario & Luigi: Bowser's Inside Story (it locks the controls on the save select screen.) |
I don't think I want to add an option for this.. I glanced around and can't see a place I'm happy adding it. Since the code is easy to hack, maybe we can leave it that way. If you insist, I can add a command line parameter, since there isn't any need to change it at run-time. |
I would appreciate it if you could add a command line parameter for this. |
I'd like to document some game anti-piracy features for The Cutting Room Floor, so it would be useful if there was a feature that causes the sort of things that DS anti-piracy code looks out for to be badly emulated on purpose.
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