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MatchTimeseries2018.md

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TbaApiV3client.MatchTimeseries2018

Properties

Name Type Description Notes
eventKey String TBA event key with the format yyyy[EVENT_CODE], where yyyy is the year, and EVENT_CODE is the event code of the event. [optional]
matchId String Match ID consisting of the level, match number, and set number, eg `qm45` or `f1m1`. [optional]
mode String Current mode of play, can be `pre_match`, `auto`, `telop`, or `post_match`. [optional]
play Number [optional]
timeRemaining Number Amount of time remaining in the match, only valid during `auto` and `teleop` modes. [optional]
blueAutoQuest Number 1 if the blue alliance is credited with the AUTO QUEST, 0 if not. [optional]
blueBoostCount Number Number of POWER CUBES in the BOOST section of the blue alliance VAULT. [optional]
blueBoostPlayed Number Returns 1 if the blue alliance BOOST was played, or 0 if not played. [optional]
blueCurrentPowerup String Name of the current blue alliance POWER UP being played, or `null`. [optional]
blueFaceTheBoss Number 1 if the blue alliance is credited with FACING THE BOSS, 0 if not. [optional]
blueForceCount Number Number of POWER CUBES in the FORCE section of the blue alliance VAULT. [optional]
blueForcePlayed Number Returns 1 if the blue alliance FORCE was played, or 0 if not played. [optional]
blueLevitateCount Number Number of POWER CUBES in the LEVITATE section of the blue alliance VAULT. [optional]
blueLevitatePlayed Number Returns 1 if the blue alliance LEVITATE was played, or 0 if not played. [optional]
bluePowerupTimeRemaining String Number of seconds remaining in the blue alliance POWER UP time, or 0 if none is active. [optional]
blueScaleOwned Number 1 if the blue alliance owns the SCALE, 0 if not. [optional]
blueScore Number Current score for the blue alliance. [optional]
blueSwitchOwned Number 1 if the blue alliance owns their SWITCH, 0 if not. [optional]
redAutoQuest Number 1 if the red alliance is credited with the AUTO QUEST, 0 if not. [optional]
redBoostCount Number Number of POWER CUBES in the BOOST section of the red alliance VAULT. [optional]
redBoostPlayed Number Returns 1 if the red alliance BOOST was played, or 0 if not played. [optional]
redCurrentPowerup String Name of the current red alliance POWER UP being played, or `null`. [optional]
redFaceTheBoss Number 1 if the red alliance is credited with FACING THE BOSS, 0 if not. [optional]
redForceCount Number Number of POWER CUBES in the FORCE section of the red alliance VAULT. [optional]
redForcePlayed Number Returns 1 if the red alliance FORCE was played, or 0 if not played. [optional]
redLevitateCount Number Number of POWER CUBES in the LEVITATE section of the red alliance VAULT. [optional]
redLevitatePlayed Number Returns 1 if the red alliance LEVITATE was played, or 0 if not played. [optional]
redPowerupTimeRemaining String Number of seconds remaining in the red alliance POWER UP time, or 0 if none is active. [optional]
redScaleOwned Number 1 if the red alliance owns the SCALE, 0 if not. [optional]
redScore Number Current score for the red alliance. [optional]
redSwitchOwned Number 1 if the red alliance owns their SWITCH, 0 if not. [optional]