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MatchScoreBreakdown2018Alliance.md

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MatchScoreBreakdown2018Alliance

Properties

Name Type Description Notes
adjust_points int [optional]
auto_ownership_points int [optional]
auto_points int [optional]
auto_quest_ranking_point bool [optional]
auto_robot1 str [optional]
auto_robot2 str [optional]
auto_robot3 str [optional]
auto_run_points int [optional]
auto_scale_ownership_sec int [optional]
auto_switch_at_zero bool [optional]
auto_switch_ownership_sec int [optional]
endgame_points int [optional]
endgame_robot1 str [optional]
endgame_robot2 str [optional]
endgame_robot3 str [optional]
face_the_boss_ranking_point bool [optional]
foul_count int [optional]
foul_points int [optional]
rp int [optional]
tech_foul_count int [optional]
teleop_ownership_points int [optional]
teleop_points int [optional]
teleop_scale_boost_sec int [optional]
teleop_scale_force_sec int [optional]
teleop_scale_ownership_sec int [optional]
teleop_switch_boost_sec int [optional]
teleop_switch_force_sec int [optional]
teleop_switch_ownership_sec int [optional]
total_points int [optional]
vault_boost_played int [optional]
vault_boost_total int [optional]
vault_force_played int [optional]
vault_force_total int [optional]
vault_levitate_played int [optional]
vault_levitate_total int [optional]
vault_points int [optional]
tba_game_data str Unofficial TBA-computed value of the FMS provided GameData given to the alliance teams at the start of the match. 3 Character String containing `L` and `R` only. The first character represents the near switch, the 2nd the scale, and the 3rd the far, opposing, switch from the alliance's perspective. An `L` in a position indicates the platform on the left will be lit for the alliance while an `R` will indicate the right platform will be lit for the alliance. See also WPI Screen Steps. [optional]

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