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log_level_string.go
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/
log_level_string.go
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// Code generated by "enumer -type=Level -text -transform=lower -output log_level_string.go"; DO NOT EDIT.
package log
import (
"fmt"
"strings"
)
const (
_LevelName_0 = "defaulttrace"
_LevelLowerName_0 = "defaulttrace"
_LevelName_1 = "debug"
_LevelLowerName_1 = "debug"
_LevelName_2 = "info"
_LevelLowerName_2 = "info"
_LevelName_3 = "warn"
_LevelLowerName_3 = "warn"
_LevelName_4 = "error"
_LevelLowerName_4 = "error"
)
var (
_LevelIndex_0 = [...]uint8{0, 7, 12}
_LevelIndex_1 = [...]uint8{0, 5}
_LevelIndex_2 = [...]uint8{0, 4}
_LevelIndex_3 = [...]uint8{0, 4}
_LevelIndex_4 = [...]uint8{0, 5}
)
func (i Level) String() string {
switch {
case 0 <= i && i <= 1:
return _LevelName_0[_LevelIndex_0[i]:_LevelIndex_0[i+1]]
case i == 5:
return _LevelName_1
case i == 9:
return _LevelName_2
case i == 13:
return _LevelName_3
case i == 17:
return _LevelName_4
default:
return fmt.Sprintf("Level(%d)", i)
}
}
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
func _LevelNoOp() {
var x [1]struct{}
_ = x[Default-(0)]
_ = x[Trace-(1)]
_ = x[Debug-(5)]
_ = x[Info-(9)]
_ = x[Warn-(13)]
_ = x[Error-(17)]
}
var _LevelValues = []Level{Default, Trace, Debug, Info, Warn, Error}
var _LevelNameToValueMap = map[string]Level{
_LevelName_0[0:7]: Default,
_LevelLowerName_0[0:7]: Default,
_LevelName_0[7:12]: Trace,
_LevelLowerName_0[7:12]: Trace,
_LevelName_1[0:5]: Debug,
_LevelLowerName_1[0:5]: Debug,
_LevelName_2[0:4]: Info,
_LevelLowerName_2[0:4]: Info,
_LevelName_3[0:4]: Warn,
_LevelLowerName_3[0:4]: Warn,
_LevelName_4[0:5]: Error,
_LevelLowerName_4[0:5]: Error,
}
var _LevelNames = []string{
_LevelName_0[0:7],
_LevelName_0[7:12],
_LevelName_1[0:5],
_LevelName_2[0:4],
_LevelName_3[0:4],
_LevelName_4[0:5],
}
// LevelString retrieves an enum value from the enum constants string name.
// Throws an error if the param is not part of the enum.
func LevelString(s string) (Level, error) {
if val, ok := _LevelNameToValueMap[s]; ok {
return val, nil
}
if val, ok := _LevelNameToValueMap[strings.ToLower(s)]; ok {
return val, nil
}
return 0, fmt.Errorf("%s does not belong to Level values", s)
}
// LevelValues returns all values of the enum
func LevelValues() []Level {
return _LevelValues
}
// LevelStrings returns a slice of all String values of the enum
func LevelStrings() []string {
strs := make([]string, len(_LevelNames))
copy(strs, _LevelNames)
return strs
}
// IsALevel returns "true" if the value is listed in the enum definition. "false" otherwise
func (i Level) IsALevel() bool {
for _, v := range _LevelValues {
if i == v {
return true
}
}
return false
}
// MarshalText implements the encoding.TextMarshaler interface for Level
func (i Level) MarshalText() ([]byte, error) {
return []byte(i.String()), nil
}
// UnmarshalText implements the encoding.TextUnmarshaler interface for Level
func (i *Level) UnmarshalText(text []byte) error {
var err error
*i, err = LevelString(string(text))
return err
}