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Merge tes3 mp #1
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A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
Created Package system
Ported OpenMW's "Don't use unordered_map" commit changes to TES3MP to fix #1
To be honest, just copy pasted from this Reddit post: https://www.reddit.com/r/tes3mp/comments/4rvf5c/source_code/d54inw9
Not for this repo.
Now you can close chat only if pressed 'Enter'.
Makes changelog English-only
GetPosX, GetPosY, GetPosZ GetAngleX, GetAngleY, GetAngleZ
Recent versions of OpenSceneGraph have no _boundingBoxComputed, which is why building TES3MP with them causes an error. As expected, recent versions of OpenMW do not use _boundingBoxComputed either.
Use English translation for changelog
Fix types for SetPos and SetAngle
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
# Conflicts: # CMakeLists.txt # apps/openmw/mwdialogue/filter.cpp # apps/openmw/mwmechanics/character.cpp # apps/openmw/mwworld/localscripts.cpp # components/CMakeLists.txt # components/compiler/exprparser.cpp # components/sceneutil/workqueue.cpp
@Aesylwinn thank you for your time, this is much appreciated. |
davidcernat
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Uploaded finished TES3MP logo
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davidcernat
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Docs - Reference modding - minor typoes
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As requested in a forum post, I've posted a merge solution. There was only one major issue I wasn't sure how to resolve because the changes in OpenMW were incompatible from what I could tell, so I just used OpenMW's change in that case. I'll comment where that change was.