/
capture.go
241 lines (199 loc) · 6.54 KB
/
capture.go
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package host
import (
"os"
"runtime"
"time"
"unsafe"
"github.com/TKMAX777/RDPRelativeInput/winapi/dx11"
"github.com/TKMAX777/RDPRelativeInput/winapi/winrt"
"github.com/go-ole/go-ole"
"github.com/lxn/win"
"github.com/pkg/errors"
)
type CaptureHandler struct {
device *winrt.IDirect3DDevice
deviceDx *dx11.ID3D11Device
graphicsCaptureItem *winrt.IGraphicsCaptureItem
framePool *winrt.IDirect3D11CaptureFramePool
graphicsCaptureSession *winrt.IGraphicsCaptureSession
framePoolToken *winrt.EventRegistrationToken
isRunning bool
}
func (c *CaptureHandler) StartCapture(hwnd win.HWND) error {
type resultAttr struct {
err error
}
var result = make(chan resultAttr)
go func() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
// Initialize Windows Runtime
err := winrt.RoInitialize(winrt.RO_INIT_MULTITHREADED)
if err != nil {
result <- resultAttr{errors.Wrap(err, "RoInitialize")}
return
}
defer winrt.RoUninitialize()
// Create capture device
var featureLevels = []dx11.D3D_FEATURE_LEVEL{
dx11.D3D_FEATURE_LEVEL_11_0,
dx11.D3D_FEATURE_LEVEL_10_1,
dx11.D3D_FEATURE_LEVEL_10_0,
dx11.D3D_FEATURE_LEVEL_9_3,
dx11.D3D_FEATURE_LEVEL_9_2,
dx11.D3D_FEATURE_LEVEL_9_1,
}
err = dx11.D3D11CreateDevice(
nil, dx11.D3D_DRIVER_TYPE_HARDWARE, 0, dx11.D3D11_CREATE_DEVICE_BGRA_SUPPORT|dx11.D3D11_CREATE_DEVICE_DEBUG,
&featureLevels[0], len(featureLevels),
dx11.D3D11_SDK_VERSION, &c.deviceDx, nil, nil,
)
if err != nil {
result <- resultAttr{errors.Wrap(err, "D3DCreateDevice")}
return
}
defer c.deviceDx.Release()
// Query interface of DXGIDevice
var dxgiDevice *dx11.IDXGIDevice
err = c.deviceDx.PutQueryInterface(dx11.IDXGIDeviceID, &dxgiDevice)
if err != nil {
result <- resultAttr{errors.Wrap(err, "PutQueryInterface")}
return
}
var deviceRT *ole.IInspectable
// convert D3D11Device(Dx11) to Direct3DDevice(WinRT)
err = dx11.CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice, &deviceRT)
if err != nil {
result <- resultAttr{errors.Wrap(err, "CreateDirect3D11DeviceFromDXGIDevice")}
return
}
defer deviceRT.Release()
// Query interface of IDirect3DDevice
err = deviceRT.PutQueryInterface(winrt.IDirect3DDeviceID, &c.device)
if err != nil {
result <- resultAttr{errors.Wrap(err, "QueryInterface: IDirect3DDeviceID")}
return
}
defer c.device.Release()
// Create Capture Settings
factory, err := ole.RoGetActivationFactory(winrt.GraphicsCaptureItemClass, winrt.IGraphicsCaptureItemInteropID)
if err != nil {
result <- resultAttr{errors.Wrap(err, "RoGetActivationFactory: IGraphicsCaptureItemID")}
return
}
defer factory.Release()
var interop *winrt.IGraphicsCaptureItemInterop
err = factory.PutQueryInterface(winrt.IGraphicsCaptureItemInteropID, &interop)
if err != nil {
result <- resultAttr{errors.Wrap(err, "QueryInterface: IGraphicsCaptureItemInteropID")}
return
}
defer interop.Release()
var captureItemDispatch *ole.IInspectable
// Capture for the window specified
err = interop.CreateForWindow(hwnd, winrt.IGraphicsCaptureItemID, &captureItemDispatch)
if err != nil {
result <- resultAttr{errors.Wrap(err, "CreateForWindow")}
return
}
// Get Interface of IGraphicsCaptureItem
err = captureItemDispatch.PutQueryInterface(winrt.IGraphicsCaptureItemID, &c.graphicsCaptureItem)
if err != nil {
result <- resultAttr{errors.Wrap(err, "PutQueryInterface captureItemDispatch")}
return
}
// Get Capture objects size
size, err := c.graphicsCaptureItem.Size()
if err != nil {
result <- resultAttr{errors.Wrap(err, "Size")}
return
}
// Get object of Direct3D11CaptureFramePoolClass
ins, err := ole.RoGetActivationFactory(winrt.Direct3D11CaptureFramePoolClass, winrt.IDirect3D11CaptureFramePoolStaticsID)
if err != nil {
result <- resultAttr{errors.Wrap(err, "RoGetActivationFactory: IDirect3D11CaptureFramePoolStatics Class Instance")}
return
}
defer ins.Release()
// Get Interface of Direct3D11CaptureFramePoolClass
var framePoolStatic *winrt.IDirect3D11CaptureFramePoolStatics2
err = ins.PutQueryInterface(winrt.IDirect3D11CaptureFramePoolStatics2ID, &framePoolStatic)
if err != nil {
result <- resultAttr{errors.Wrap(err, "PutQueryInterface: IDirect3D11CaptureFramePoolStaticsID")}
return
}
defer framePoolStatic.Release()
// Create frame pool
c.framePool, err = framePoolStatic.CreateFreeThreaded(c.device, winrt.DirectXPixelFormat_B8G8R8A8UIntNormalized, 1, size)
if err != nil {
result <- resultAttr{errors.Wrap(err, "CreateFramePool")}
return
}
// Set frame settings
var eventObject = NewDirect3D11CaptureFramePool(c.onFrameArrived)
c.framePoolToken, err = c.framePool.AddFrameArrived(unsafe.Pointer(eventObject))
if err != nil {
result <- resultAttr{errors.Wrap(err, "AddFrameArrived")}
return
}
defer eventObject.Release()
c.graphicsCaptureSession, err = c.framePool.CreateCaptureSession(c.graphicsCaptureItem)
if err != nil {
result <- resultAttr{errors.Wrap(err, "CreateCaptureSession")}
return
}
defer c.graphicsCaptureSession.Release()
// Start capturing
err = c.graphicsCaptureSession.StartCapture()
if err != nil {
result <- resultAttr{errors.Wrap(err, "StartCapture")}
return
}
result <- resultAttr{nil}
c.isRunning = true
for c.isRunning {
time.Sleep(time.Second)
}
}()
var res = <-result
close(result)
return res.err
}
func (c *CaptureHandler) onFrameArrived(this_ *uintptr, sender *winrt.IDirect3D11CaptureFramePool, args *ole.IInspectable) uintptr {
_ = (*Direct3D11CaptureFramePool)(unsafe.Pointer(this_))
_, err := sender.TryGetNextFrame()
if err != nil {
os.Stderr.Write([]byte("Error: TryGetNextFrame: " + err.Error()))
return 0
}
return 0
}
func (c *CaptureHandler) Close() error {
if !c.isRunning {
return nil
}
if c.framePool != nil {
err := c.framePool.RemoveFrameArrived(c.framePoolToken)
if err != nil {
return errors.Wrap(err, "RemoveFrameArrived")
}
var closable *winrt.IClosable
err = c.framePool.PutQueryInterface(winrt.IClosableID, &closable)
if err != nil {
return errors.Wrap(err, "PutQueryInterface: graphicsCaptureSession")
}
defer closable.Release()
closable.Close()
c.framePool = nil
}
var closable *winrt.IClosable
err := c.graphicsCaptureSession.PutQueryInterface(winrt.IClosableID, &closable)
if err != nil {
return errors.Wrap(err, "PutQueryInterface: graphicsCaptureSession")
}
defer closable.Release()
closable.Close()
c.graphicsCaptureItem = nil
c.isRunning = false
return nil
}