/
player.cpp
executable file
·99 lines (83 loc) · 2.14 KB
/
player.cpp
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#include "player.hpp"
#include <cmath>
#include <iostream>
#include <string>
using namespace std;
/*PLAYER*/
player::player(int health,
int position,
int meleeAttackDamage,
int rangedAttackDamage,
int defenceBlockedDamage)
:health(health),
position(position),
meleeAttackDamage(meleeAttackDamage),
rangedAttackDamage(rangedAttackDamage),
defenceBlockedDamage(defenceBlockedDamage){
}
player::~player(){
}
int player::getPosition() const{
return position;
}
int player::getHealth() const{
return health;
}
int player::getMeleeAttackDamage() const{
return meleeAttackDamage;
}
int player::getRangedAttackDamage() const{
return rangedAttackDamage;
}
int player::getDefenceBlockedDamage() const{
return defenceBlockedDamage;
}
void player::updateHealth(int healthChange){
health += healthChange;
}
void player::updatePosition(int positionChange){
position += positionChange;
}
/*BASIC AI*/
basicAI::basicAI(int health,
int position,
int meleeAttackDamage,
int rangedAttackDamage,
int defenceBlockedDamage)
:player(health, position, meleeAttackDamage, rangedAttackDamage, defenceBlockedDamage){
}
basicAI::~basicAI(){
}
//Really, really basic ai. Improve if I see fit later
moves basicAI::getMove(player* opponent){
if(abs(opponent->getPosition() - getPosition()) <= 1){
return MELEE_ATTACK;
}else{
return MOVE_FORWARDS;
}
}
/*BASIC USER INPUT*/
basicPlayerInput::basicPlayerInput(int health,
int position,
int meleeAttackDamage,
int rangedAttackDamage,
int defenceBlockedDamage)
:player(health, position, meleeAttackDamage, rangedAttackDamage, defenceBlockedDamage){
}
basicPlayerInput::~basicPlayerInput(){
}
moves basicPlayerInput::getMove(player* opponent){
string input;
while(1){
cin>>input;
if("melee"==input){
return MELEE_ATTACK;
}else if("ranged"==input){
return RANGED_ATTACK;
}else if("move"==input){
return MOVE_FORWARDS;
}else if("defend"==input){
return DEFEND;
}
}
}