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Strange behaviur with shotgun in bubblehead minigame #2

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ThePlatinumGhost opened this issue Apr 22, 2020 · 6 comments
Open

Strange behaviur with shotgun in bubblehead minigame #2

ThePlatinumGhost opened this issue Apr 22, 2020 · 6 comments
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accepted This issue/pull request will be worked on priority/low This is nice to have but does not need priority rejected This will not be worked on

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@ThePlatinumGhost
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ThePlatinumGhost commented Apr 22, 2020

In bubblehead Even if I aim to the head with the shotguns, they don't do any damage
with other weapons all works fine

Video
https://youtu.be/SGsPcGmt4Mc

Ps: As far as I understand the damage block is only applied to bullets right? so the crowbar can do damage anywhere

@Alf21
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Alf21 commented Apr 23, 2020

Yea that's a problem with GMod / the hit detection of shotguns. It seems that headshots are not possible with shotguns (not as headshot detections), maybe I need to do the detection on my own to make it work :/

And yea, currently just bullets are restricted

@TimGoll
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TimGoll commented Apr 23, 2020

headshots with shotguns in general are not possible

@Alf21
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Alf21 commented Apr 23, 2020

I could scale any damage dealt as "no headshot" down to e.g. 10% (ConVar), that could solve this issue and still keep the focus on making headshots...

@Alf21 Alf21 added accepted This issue/pull request will be worked on priority/low This is nice to have but does not need priority labels Apr 23, 2020
@Alf21 Alf21 self-assigned this Apr 23, 2020
@ThePlatinumGhost
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In the current state with new users I always have to specify not to take shotguns that don't work, is there really no possibility to count the shotgun headshot?
One solution would be to remove all shotguns on the map for one round only, but I think it's impossible

@Alf21
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Alf21 commented May 30, 2020

Maybe this gonna work, I'll investigate it if I got some time: https://wiki.facepunch.com/gmod/GM:PlayerTraceAttack

@Alf21 Alf21 added the rejected This will not be worked on label Oct 26, 2020
@Alf21
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Alf21 commented Oct 26, 2020

Marked this as rejected because I don't have the time investigating deep gmod issues currently. Probably one of the active ArcCW / ... (weapon base) devs could give a look into :)

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