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make csg substract only use caulk #257
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Well, "Clipper tool uses caulk" is already implemented, a comparable option would be cool for CSG tools in general, because sometimes the side of a brush takes the texture of a near side, usually the top, and thus the textured face :/ Doesn't matter what you have selected in the texture list. So, +1, but for all CSG tools :) |
Would like an answear here guys :D , is this possible? is it gonna happen at all? |
any news on this one? |
patches welcome, I marked this 1.6.5 so there's more chances of it being looked at |
This would take a little bit of real dev work - anyone want to take it on? |
wish I could, but I am hopeless with code :/ |
I'm looking at the CSG operations. I see 4 of them:
Merge never creates new surfaces, so this doesn't apply. Make Hollow Overlap/Touch, I think you should set the texture to caulk or something else before applying the operation, and you'll get a textured or caulk result, nothing particular is needed there. For CSG Substract, it seems to me that if you CSG Substract with a caulk brush, then all new splits should have the caulk surface. Otherwise you CSG Substract with a textured brush and the new splits will use whatever shader from the brush they are cut from. This seems like the way to go for me, or am I missing something? |
Or maybe hollow overlap/touch does need a preference setting too, where you would still keep the original faces whatever they were and still control the new splits becoming caulk or not. |
Will be in next build. |
great news 👍 |
I wish you guys could make this happend, I know its better to substract with a caulked brush but even then sometimes it makes trouble with terrain.
I get terrain texture underneath or on sides not visible sometimes.
Would be great if it Just used caulk...
Dont know if this is posssible though
but away from that great job guys!
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