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21-blocked-sprite

Experiment 21 - Blocked Sprite

In this experiment, we'll take experiment 17 - Sprite Joystick and add some blocks that restrict movement. I was trying to do this as part of a new lighting Experiment, but it wasn't working, so I decided to simplify a little.

Experiment 21 - Sprite Joystick

You can run it from this directory with:

./love .

If you're using Sublime Text:

  1. Open the project.
  2. Under Tools -> Build System, choose "Launch Löve2D". You only need to pick the build system once, it's stored in the workspace file.
  3. Choose Tools -> Build or press its shortcut (Ctrl+B).

Press Escape to exit the demo.

Credits

This is written in Lua, using the LÖVE 2D game engine. I didn't know about that until I stumbled on CS50's Introduction to Game Development.

Check the .lua file headers for individual credits; stuff I wrote is released under the MIT license.

Graphics

  • col.png - A column, by mold, resized and cropped to 32x32.
  • grass.png - A grass tile, by Invincible.
  • LiberationMono-Bold.ttf - An open source font from the liberationfonts repo; this is licensed under the SIL Open Font License.
  • LPC_Sara - Stephen "Redshrike" Challener as graphic artist and William.Thompsonj as contributor. Mandi Paugh is the original artist of Sara and creator of the OGA mascot.