/
Refill-Manager.js
339 lines (329 loc) · 14 KB
/
Refill-Manager.js
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////////////////////////////////////////////////////////////////////////////////
// ~ Refill Manager ~ //
// - Taldor / Quin - //
////////////////////////////////////////////////////////////////////////////////
//
// RefillManager:
// Doplni itemy do baglu kterej si vyberes targetem nezpomenout na zacatku scriptu
// v sekci NASTAVENI mnozstvi u jednotlivych veci kdo si chce pohrat muze si
// nastavit i X,Y souradnice kam presne RM(RefillManager) bude kazdy item v
// baglu polozen.Defaultne jsou vsechny itemy nastaveny na 0 kusu.
// Napriklad:
// chcu jen 50 obycejnych regu,3 GC potek a 100 band =>
// Je potreba nastavit useBag1,useBag2 a useBag3 = 1, z techto 3 akorat potrebujeme
// brat itemy, a potom nezapomenout v Items na mnozstvi!
// ------------------------------------
// var Items = [
// // Mage regy
// // Jmeno, Typ, Barva, >>> Mnozstvi <<<, X, Y, Od kud?
// ["Black Pearls", "0x0F7A", "0x0000", >>> 50 <<<, 29, 50, Bag1],
// ...
// ...
// ["Greater Cure Potion", "0x0F07", "0x0000", >>> 3 <<<, 100, 100, Bag4],
// ...
// ["clean bandages", "0x0E21", "0x0000", >>> 100 <<<, 120, 115, Bag6],
// ------------------------------------
// vsude kde je mnozstvi = tak to script ignoruje.
// pokud chces nastavit nove ID nejakyho refill batohu tak v Orion assistant:
// zalozka List -> Objects a bud vybrat novy serial ID zde manualne nebo object
// vymazat a pri pristim pusteni scriptu se zepta na novy bagl automaticky.
//
// RefillManagerConfig:
// --- pro pokrocilejsi uzivatele:
// Pokud ti nejaky item ci cela sekce chybi pouzij tento RMC(RefillManagerConfig) script
// Slouzi k vygenerovani dalsich polozek pro pole 'var Items' k hlavnimu scriptu
// RefillManager(), po spusteni staci oznacit jednotlive veci co chces pridat a
// pro ukonceni jako cil misto itemu vyberes svoji postavu. Na konci script vygeneruje
// nove textove okno z ktereho si zkopirujes jednotlive polozky do RefillManager()
// je zde potreba zmenit BagX na aktualni cislo baglu podle sekce pod kterou ten
// dany item spada.
// Dale je mozno tento script pouzit pro rychle vygenerovani X,Y souradnic itemu:
// 1. RUCNE si naplnis refill baglik co mas u sebe a vsechno si usporadas a zarovnas.
// 2. Pustis RefillManagerConfig() a postupne projedes VSECHNY itemy co tam mas.
// 3. Z textoveho pole si vezmes jednotlive X,Y souradnice a prepises stavajici
// v hlavnim scriptu RefillManager()
// 4. Pristi spusteni RefillManager() uz bude davat itemy presne jako 1. rucni plneni
//
// Pozn : script neumi (zatim) offset usporadani stejneho typu itemu vedle sebe
// tim myslim ze kdyz mas napriklad 5 GC potionu tak je nedokaze dat X-X-X-X-X
// ale budou vsechny naskladane na sobe podle X,Y souradnice v 'var Items'.
//
// SaveCheck:
// sub-funkce pro world save check, nepousti se samotne :P
//
// Pouziti:
// Hotkey -> Run script :
// RefillManager()
// RefillManagerConfig()
//
////////////////////////////////////////////////////////////////////////////////
function RefillManager() {
// ------------ NASTAVENI - CTI popis u kazdeho 'var' ! ------------ //
//Nastav cestu k nejakemu *.wav souboru.
var AlarmSound = "C:/Games/UO/DP/OrionUO/OA/Scripts/attention.wav"
//Jmena objektu ktere uvidis v OA menu: Lists->Objects.
//Neni potreba menit, pokud nechces nejake jine jmena objektu.
var TargetBag = "RM_MyBag"
var SourceChest = "RM_RefillChest";
var Bag1 = "RM_MageBag";
var Bag2 = "RM_NecroBag";
var Bag3 = "RM_ScrollsBag";
var Bag4 = "RM_PotionsBag";
var Bag5 = "RM_JewelryBag";
var Bag6 = "RM_MixBag";
// Chces doplnovat Mage regy z Bag1? ANO = 1 / NE = 0
var useBag1 = 0;
// Chces doplnovat Necro regy z Bag2? ANO = 1 / NE = 0
var useBag2 = 0;
// Chces doplnovat Scrolly z Bag3? ANO = 1 / NE = 0
var useBag3 = 0;
// Chces doplnovat Kade+potiony z Bag4? ANO = 1 / NE = 0
var useBag4 = 0;
// Chces doplnovat Sperky z Bag5? ANO = 1 / NE = 0
var useBag5 = 0;
// Chces doplnovat MIX veci z Bag6? ANO = 1 / NE = 0
var useBag6 = 0;
var Items = [
// Mage regy
// Jmeno, Typ, Barva, Mnozstvi, X, Y, Od kud?
["Black Pearls", "0x0F7A", "0x0000", 0, 29, 50, Bag1],
["Blood Moss", "0x0F7B", "0x0000", 0, 29, 50, Bag1],
["Garlic", "0x0F84", "0x0000", 0, 29, 50, Bag1],
["Ginseng", "0x0F85", "0x0000", 0, 29, 50, Bag1],
["Mandrake Roots", "0x0F86", "0x0000", 0, 29, 50, Bag1],
["Nightshade", "0x0F88", "0x0000", 0, 29, 50, Bag1],
["Spider's Silk", "0x0F8D", "0x0000", 0, 29, 50, Bag1],
["Sulfurous Ash", "0x0F8C", "0x0000", 0, 29, 50, Bag1],
// Necro regy
// Jmeno, Typ, Barva, Mnozstvi, X, Y, Od kud?
["Batwings", "0x0F78", "0x0000", 0, 29, 100, Bag2],
["Blackmoor", "0x0F79", "0x0000", 0, 29, 100, Bag2],
["Bloodspawn", "0x0F7C", "0x0000", 0, 29, 100, Bag2],
["Bones", "0x0F7E", "0x0000", 0, 29, 100, Bag2],
["Brimstone", "0x0F7F", "0x0000", 0, 29, 100, Bag2],
["Daemon Blood", "0x0F7D", "0x0000", 0, 29, 100, Bag2],
["Daemon Bones", "0x0F80", "0x0000", 0, 29, 100, Bag2],
["Executioner's Cap", "0x0F83", "0x0000", 0, 29, 100, Bag2],
["Eyes of Newt", "0x0F87", "0x0000", 0, 29, 100, Bag2],
["Fertile Dirt", "0x0F81", "0x0000", 0, 29, 100, Bag2],
["Obsidian", "0x0F89", "0x0000", 0, 29, 100, Bag2],
["Pumice", "0x0F8B", "0x0000", 0, 29, 100, Bag2],
["Serpent's Scales", "0x0F8E", "0x0000", 0, 29, 100, Bag2],
["Volcanic Ash", "0x0F8F", "0x0000", 0, 29, 100, Bag2],
["Wyrm's Hearts", "0x0F91", "0x0000", 0, 29, 100, Bag2],
// Scrolly
// Jmeno, Typ, Barva, Mnozstvi, X, Y, Od kud?
["Blade Spirits Scroll", "0x1F4D", "0x0000", 0, 50, 20, Bag3],
["Dispel Scroll", "0x1F55", "0x0000", 0, 50, 20, Bag3],
["Energy Bolt Scroll", "0x1F56", "0x0000", 0, 50, 20, Bag3],
["Flamestrike Scroll", "0x1F5F", "0x0000", 0, 50, 20, Bag3],
["Greater Heal Scroll", "0x1F49", "0x0000", 0, 50, 20, Bag3],
["Harm Scroll", "0x1F38", "0x0000", 0, 50, 20, Bag3],
["Magic Reflection Scroll", "0x1F50", "0x0000", 0, 50, 20, Bag3],
["Night Sight Scroll", "0x1F33", "0x0000", 0, 50, 20, Bag3],
["Paralyze Field Scroll", "0x1F5B", "0x0000", 0, 50, 20, Bag3],
["Paralyze Scroll", "0x1F52", "0x0000", 0, 50, 20, Bag3],
["Reactive Armor Scroll", "0x1F2D", "0x0000", 0, 50, 20, Bag3],
["Recall Scroll", "0x1F4C", "0x0000", 0, 50, 20, Bag3],
["Resurrection Scroll", "0x1F67", "0x0000", 0, 50, 20, Bag3],
["Teleport Scroll", "0x1F42", "0x0000", 0, 50, 20, Bag3],
["Wall of Stone Scroll", "0x1F44", "0x0000", 0, 50, 20, Bag3],
// Kade
// Jmeno, Typ, Barva, Mnozstvi, X, Y, Od kud?
["Nadoba s Greater Blood", "0x1843", "0x0020", 0, 100, 100, Bag4],
["Nadoba s Greater Cure", "0x1843", "0x0842", 0, 100, 100, Bag4],
["Nadoba s Greater Heal", "0x1843", "0x08A7", 0, 100, 100, Bag4],
["Nadoba s Greater Strength", "0x1843", "0x0481", 0, 100, 100, Bag4],
["Nadoba s Nightsight", "0x1843", "0x03C4", 0, 100, 100, Bag4],
["Nadoba s Shrink", "0x1843", "0x0724", 0, 100, 100, Bag4],
["Nadoba s Total Mana Refresh", "0x1843", "0x0003", 0, 100, 100, Bag4],
["Nadoba s Total Refresh", "0x1843", "0x014D", 0, 100, 100, Bag4],
// Potiony
// Jmeno, Typ, Barva, Mnozstvi, X, Y, Od kud?
["Greater Blood potion", "0x0F0C", "0x0025", 0, 100, 100, Bag4],
["Greater Cure Potion", "0x0F07", "0x0000", 0, 100, 100, Bag4],
["Greater Heal Potion", "0x0F0C", "0x0000", 0, 100, 100, Bag4],
["Greater Strength Potion", "0x0F09", "0x0000", 0, 100, 100, Bag4],
["Shrink", "0x0F09", "0x045E", 0, 100, 100, Bag4],
["Total Mana Refresh Potion", "0x0F09", "0x0003", 0, 100, 100, Bag4],
["Total Refresh potion", "0x0F0B", "0x0000", 0, 100, 100, Bag4],
//Sperky
// Jmeno, Typ, Barva, Mnozstvi, X, Y, Od kud?
["Reflex Ring", "0x108A", "0x0496", 0, 10, 5, Bag5],
["Great Gold Ring", "0x108A", "0x0000", 0, 10, 10, Bag5],
["Great Reflex Ring", "0x108A", "0x0B21", 0, 10, 15, Bag5],
["Great Reflex Ring 2", "0x108A", "0x0B98", 0, 10, 20, Bag5],
["Heart of Dark Forest", "0x136C", "0x0B89", 0, 10, 30, Bag5],
//MIX
// Jmeno, Typ, Barva, Mnozstvi, X, Y, Od kud?
["clean bandages", "0x0E21", "0x0000", 0, 120, 115, Bag6],
["empty bottles", "0x0F0E", "0x0000", 0, 120, 115, Bag6],
["crossbow bolt", "0x1BFB", "0x0000", 0, 120, 115, Bag6],
["arrow", "0x0F3F", "0x0000", 0, 120, 115, Bag6],
["Ginseng Salad", "0x09EC", "0x06AB", 0, 120, 115, Bag6],
["Deepwater Fish", "0x09CD", "0x084C", 0, 120, 115, Bag6],
["White Fish", "0x09CD", "0x0482", 0, 120, 115, Bag6],
["Wondrous Fish", "0x09CD", "0x0850", 0, 120, 115, Bag6],
["Lute of Reactive Armor", "0x0EB3", "0x0000", 0, 120, 115, Bag6],
["Drum of Protection", "0x0E9C", "0x0000", 0, 120, 115, Bag6],
["Lap Harp of Bless", "0x0EB2", "0x0000", 0, 120, 115, Bag6]
];
// ------------ HLAVNI KOD - NEMENIT NIC pokud nevis co delas! ------------ //
var Index, Resource, ResourceObject, Quantity;
Orion.CharPrint(self, 1153, "Kterej bagl naplnit?")
Orion.AddObject(TargetBag);
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
SaveCheck();
if (Orion.GetSerial(SourceChest) == '0x00000000') {
Orion.AddObject(SourceChest);
Orion.CharPrint(self, 1153, "V ktere bedne jsou bagly se zasobama?");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
Orion.Print('0x0123', "\"" + SourceChest + "\" pridan do Lists->Objects.");
}
SaveCheck();
if (Orion.GetSerial(Bag1) == '0x00000000' && useBag1 == 1) {
Orion.AddObject(Bag1);
Orion.CharPrint(self, 1153, "V kterem baglu jsou Mage Regy?");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
Orion.Print('0x0123', "\"" + Bag1 + "\" pridan do Lists->Objects.");
}
SaveCheck();
if (Orion.GetSerial(Bag2) == '0x00000000' && useBag2 == 1) {
Orion.AddObject(Bag2);
Orion.CharPrint(self, 1153, "V kterem baglu jsou Necro Regy?");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
Orion.Print('0x0123', "\"" + Bag2 + "\" pridan do Lists->Objects.");
}
SaveCheck();
if (Orion.GetSerial(Bag3) == '0x00000000' && useBag3 == 1) {
Orion.AddObject(Bag3);
Orion.CharPrint(self, 1153, "V kterem baglu jsou scrolly?");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
Orion.Print('0x0123', "\"" + Bag3 + "\" pridan do Lists->Objects.");
}
SaveCheck();
if (Orion.GetSerial(Bag4) == '0x00000000' && useBag4 == 1) {
Orion.AddObject(Bag4);
Orion.CharPrint(self, 1153, "V kterem baglu jsou kade+potiony?");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
Orion.Print('0x0123', "\"" + Bag4 + "\" pridan do Lists->Objects.");
}
SaveCheck();
if (Orion.GetSerial(Bag5) == '0x00000000' && useBag5 == 1) {
Orion.AddObject(Bag5);
Orion.CharPrint(self, 1153, "V kterem baglu jsou sperky?");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
Orion.Print('0x0123', "\"" + Bag5 + "\" pridan do Lists->Objects.");
}
SaveCheck();
if (Orion.GetSerial(Bag6) == '0x00000000' && useBag6 == 1) {
Orion.AddObject(Bag6);
Orion.CharPrint(self, 1153, "V kterem baglu jsou MIX veci?");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
Orion.Print('0x0123', "\"" + Bag6 + "\" pridan do Lists->Objects.");
}
SaveCheck();
Orion.OpenContainer(TargetBag, 1000);
Orion.OpenContainer(SourceChest, 1000);
if (useBag1 == 1)
Orion.OpenContainer(Bag1, 1000);
if (useBag2 == 1)
Orion.OpenContainer(Bag2, 1000);
if (useBag3 == 1)
Orion.OpenContainer(Bag3, 1000);
if (useBag4 == 1)
Orion.OpenContainer(Bag4, 1000);
if (useBag5 == 1)
Orion.OpenContainer(Bag5, 1000);
if (useBag6 == 1)
Orion.OpenContainer(Bag6, 1000);
for (Index = 0; Index < Items.length; Index++) {
if (Items[Index][3] == 0) {
continue;
}
Resource = Orion.FindType(Items[Index][1], Items[Index][2], TargetBag);
if (Resource.length != 0) {
ResourceObject = Orion.FindObject(Resource[0]);
if (Items[Index][3] > ResourceObject.Count()) {
Quantity = Items[Index][3] - ResourceObject.Count();
} else {
continue;
}
} else {
Quantity = Items[Index][3];
}
Resource = Orion.FindType(Items[Index][1], Items[Index][2], Items[Index][6]);
if (Resource.length != 0) {
ResourceObject = Orion.FindObject(Resource[0]);
if (ResourceObject.Count() >= Quantity) {
if (Items[Index][3] != Quantity) {
Orion.MoveItem(ResourceObject.Serial(), Quantity, TargetBag);
} else {
Orion.MoveItem(ResourceObject.Serial(), Quantity, TargetBag, Items[Index][4], Items[Index][5], 0);
}
SaveCheck();
Orion.Wait(500);
} else {
Orion.Print("Dosly zasoby: " + Items[Index][0] + "!");
Orion.PlayWav(AlarmSound);
//return;
continue;
}
} else {
Orion.Print("Dosly zasoby: " + Items[Index][0] + "!");
Orion.PlayWav(AlarmSound);
//return;
continue;
}
}
Orion.CharPrint(self, 1153, "Refill hotov! Enjoy.");
}
//sub-funkce pro world save check
function SaveCheck() {
var time = Orion.Now() + 20000;
if (Orion.InJournal("World save has been initiated")) {
Orion.ClearJournal("World save has been initiated|baglicek");
Orion.Click(backpack);
do {
Orion.Wait(50);
}
while (!Orion.InJournal("baglicek") && Orion.Now() < time && !Player.Dead());
}
}
function RefillManagerConfig() {
var Item;
TextWindow.Clear();
while (!Player.Dead()) {
Orion.CharPrint("self", 1153, "Kterou vec chces pridat?")
Orion.AddObject("Item");
while (Orion.HaveTarget()) {
Orion.Wait(100);
}
if (Orion.GetSerial("Item") != Player.Serial()) {
Item = Orion.FindObject("Item");
Orion.RequestName(Item.Serial(), 1000);
Orion.Print("Added " + Item.Name() + "!");
TextWindow.Print("[\"" + Item.Name() + "\", \"" + Item.Graphic() + "\", \"" + Item.Color() + "\", " + Item.Count() + ", " + Item.X() + ", " + Item.Y() + ", BagX],");
} else {
Orion.CharPrint("self", 1153, "Hotovo! zkopiruj si vysledek z okna!");
TextWindow.Open();
return;
}
}
}