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The appendages don't wiggle if on an instanciated scene. #2

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Immac opened this issue May 11, 2023 · 5 comments
Open

The appendages don't wiggle if on an instanciated scene. #2

Immac opened this issue May 11, 2023 · 5 comments

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@Immac
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Immac commented May 11, 2023

When moving an object that has appendages, for example a head with strands of hair, if the head is an instantiate scene, and the body moves, the appendages do not react to the movement.
Once I edit the position slightly on runtime it starts working, and it stops working when the scene is reloaded.

@Immac
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Immac commented May 11, 2023

Workaround = wiggly_appendage_2d.position = wiggly_appendage_2d.position
Just doing this makes it work, hope it helps finding out what is making it not work.

@Tameno-01
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Is this on godot 3 or godot 4?

@Immac
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Immac commented May 16, 2023

Godot 4.0.2 stable

@Tameno-01
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I can't seem to be able to reproduce the bug, can you send a minimum reproduction project?

@Immac
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Immac commented May 24, 2023

I can't seem to be able to reproduce the bug, can you send a minimum reproduction project?

Sorry for the delayed response, I will try to reproduce it as soon as I am able to.

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