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The appendages don't wiggle if on an instanciated scene. #2
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Workaround = wiggly_appendage_2d.position = wiggly_appendage_2d.position |
Is this on godot 3 or godot 4? |
Godot 4.0.2 stable |
I can't seem to be able to reproduce the bug, can you send a minimum reproduction project? |
Sorry for the delayed response, I will try to reproduce it as soon as I am able to. |
When moving an object that has appendages, for example a head with strands of hair, if the head is an instantiate scene, and the body moves, the appendages do not react to the movement.
Once I edit the position slightly on runtime it starts working, and it stops working when the scene is reloaded.
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