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In order to support the full range of the Love API, we will need to transition from the 2D canvas context to a webgl context.
I have made some attempts but not been successful in getting the graphics module of Love to compile via emscripten. If that were accomplished and functioning, I think that it would be ideal because it would (potentially) be a very simple task to maintain parity with the Love codebase.
Alternatively, coding it by hand in CoffeeScript while maintaining a structure as close to the Love codebase as possible.
The text was updated successfully, but these errors were encountered:
I'm on the fence about breaking mobile browser support. 2D canvas is pretty slow on many mobile devices anyway (although it's getting better). Falling back to canvas if webgl isn't supported might increase the complexity of this project by a lot but maybe it's worth it. I'll have to think about how that could realistically be done and at least structure the project so that it won't be a huge pain the future even if that particular thing doesn't make the alpha release.
In order to support the full range of the Love API, we will need to transition from the 2D canvas context to a webgl context.
I have made some attempts but not been successful in getting the graphics module of Love to compile via emscripten. If that were accomplished and functioning, I think that it would be ideal because it would (potentially) be a very simple task to maintain parity with the Love codebase.
Alternatively, coding it by hand in CoffeeScript while maintaining a structure as close to the Love codebase as possible.
The text was updated successfully, but these errors were encountered: