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run.py
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run.py
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from flask import Flask, render_template, request, redirect, url_for
from app.base import Arena
from app.characters import unit_classes
from app.equipment import Equipment
from app.players import PlayerUnit, EnemyUnit
app = Flask(__name__)
app.config['JSON_AS_ASCII'] = False
heroes = {
"player": PlayerUnit,
"enemy": EnemyUnit,
}
arena = Arena()
@app.route("/")
def menu_page():
return render_template('index.html')
@app.route("/choose-hero/", methods=['POST', 'GET'])
def choose_hero():
result = {
'header': 'Выберите героя',
'classes': unit_classes,
'weapons': Equipment().get_weapons_names(),
'armors': Equipment().get_armors_names(),
}
if request.method == 'GET':
return render_template('hero_choosing.html', result=result)
if request.method == 'POST':
name = request.form.get('name')
unit_class = request.values.get('unit_class')
weapon_name = request.values.get('weapon')
armor_name = request.values.get('armor')
heroes['player'] = heroes['player'](
name=name,
unit_class=unit_classes[unit_class],
weapon=Equipment().get_weapon(weapon_name=weapon_name),
armor=Equipment().get_armor(armor_name=armor_name),
)
return redirect(url_for("choose_enemy"))
@app.route("/choose-enemy/", methods=['POST', 'GET'])
def choose_enemy():
result = {
'header': 'Выберите врага',
'classes': unit_classes,
'weapons': Equipment().get_weapons_names(),
'armors': Equipment().get_armors_names()
}
if request.method == 'GET':
return render_template('hero_choosing.html', result=result)
if request.method == 'POST':
name = request.values.get('name')
unit_class = request.values.get('unit_class')
weapon_name = request.values.get('weapon')
armor_name = request.values.get('armor')
heroes['enemy'] = heroes.get('enemy')(
name=name,
unit_class=unit_classes[unit_class],
weapon=Equipment().get_weapon(weapon_name=weapon_name),
armor=Equipment().get_armor(armor_name=armor_name),
)
return redirect(url_for("start_fight"))
@app.route("/fight/")
def start_fight():
arena.start_game(player=heroes['player'], enemy=heroes['enemy'])
return render_template(
'fight.html', heroes=heroes, battle_result='Бой начался!'
)
@app.route("/fight/hit")
def hit():
if arena.battle_result != 'Ваш ход!':
arena.battle_result = None
return render_template(
'fight.html', heroes=heroes, battle_result='Игра окончена.'
)
result = arena.player_hit()
battle_result = arena.battle_result
return render_template(
'fight.html', heroes=heroes, result=result, battle_result=battle_result
)
@app.route("/fight/use-skill")
def use_skill():
if arena.battle_result != 'Ваш ход!':
arena.battle_result = None
return render_template(
'fight.html', heroes=heroes, battle_result='Игра окончена.'
)
result = arena.player_use_skill()
battle_result = arena.battle_result
return render_template(
'fight.html', heroes=heroes, result=result, battle_result=battle_result
)
@app.route("/fight/pass-turn")
def pass_turn():
if arena.battle_result != 'Ваш ход!':
arena.battle_result = None
return render_template(
'fight.html', heroes=heroes, battle_result='Игра окончена.'
)
result = arena.next_turn()
battle_result = arena.battle_result
return render_template(
'fight.html', heroes=heroes, result=result, battle_result=battle_result
)
@app.route("/fight/end-fight")
def end_fight():
global heroes
heroes = {
"player": PlayerUnit,
"enemy": EnemyUnit,
}
return render_template("index.html")
if __name__ == "__main__":
app.run()