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game.lisp
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game.lisp
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(in-package :lispstone)
(defparameter *game* nil)
(defparameter *player* (make-instance 'player :name "Lisp"))
(defparameter *enemy* (nth *current-enemy* *enemies*))
(defparameter *score* (list 0 0))
(defparameter *luck-score* 0)
(defun next-enemy ()
(setf *enemy* (nth (incf *current-enemy*) *enemies*))
(update-enemy-on-scene (find-scene *window* :table-scene)))
(defun update-enemy-on-scene (scene)
(with-slots (width height) scene
(remove-from-scene-by-id scene :enemy)
(remove-from-scene-by-id scene :enemy-hand)
(remove-from-scene-by-id scene :enemy-avatar)
(add-to-scene-and-load scene (make-instance 'enemy-entity
:id :enemy
:player *enemy*
:x width
:y 0
:anchor-x :right))
(add-to-scene-and-load scene (make-instance 'hand-entity
:id :enemy-hand
:hand (player-hand *enemy*)
:x (ash width -1)
:y 10
:anchor-x :center))
(add-to-scene-and-load scene (make-instance 'avatar-entity
:id :enemy-avatar
:avatar (player-avatar *enemy*)
:max-hp (avatar-hp (player-avatar *enemy*))
:x *enemy-avatar-x*
:y *enemy-avatar-y*
:anchor-y :top))))
(defun rounds-won ()
(car *score*))
(defun rounds-lost ()
(cadr *score*))
(defun start-round ()
(loop for player in (list *player* *enemy*)
do
(reset-player player)
(loop for i below *start-cards-num*
do (take-card player)))
(clear-log *round-log*))
(defun start-turn (player)
(with-slots (mana max-mana hand deck avatar) player
(when (< max-mana *max-mana*)
(incf max-mana))
(setf mana max-mana)
(take-card player)
(update-avatar avatar)))
(defun other-player (player)
(if (equal player *player*)
*enemy*
*player*))
(defun next-turn ()
(start-turn *player*)
(make-turn *player*)
(make-avatar-turn *player*)
(start-turn *enemy*)
(make-ai-turn *enemy*)
(make-avatar-turn *enemy*)
(log-trace "~&***~% ~a ~a" *player* *enemy*))
(defun buy-card (card)
(with-slots (bought price) card
(when (>= *luck-score* price)
(setf bought t)
(decf *luck-score* price))))