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Parendeck 2D Engine

A rebirth of Holodeck 2D idea from my teenage years, except this time it’s not C++ but Lisp :).

This time the architecture is… incremental, i.e. I’ll be throwing code at the pile until some structure manifests itself, and then refactor accordingly.

Games currently using the engine

Credits

Entity-Component-System

The initial concept was copied from ECS by Michael Fiano.