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Atlased textures #15

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marrub-- opened this issue Sep 25, 2016 · 6 comments
Open

Atlased textures #15

marrub-- opened this issue Sep 25, 2016 · 6 comments

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@marrub--
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@marrub--
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to elaborate: there should be both in-memory generation and the ability to define textures as manually atlased, in case you want that

@Kyle873
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Kyle873 commented Oct 2, 2016

Is there some pre-defined atlas definition format we could take advantage of for manual atlasing, or would we need to develop something ourselves? I guess it could just be defined in scripts themselves or some such?

@marrub--
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marrub-- commented Oct 2, 2016

Yeah, we'd just have our own definition format for pre-atlased textures, and the game would put anything that isn't pre-atlased into one of a set of atlas textures in-memory.

@Kyle873
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Kyle873 commented Oct 2, 2016

There's a concept from GMS that might be helpful here as well: texture groups.

@Kyle873
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Kyle873 commented Feb 20, 2017

Also thinking about it, exposing natives related to allowing the user to setup the atlasing and paging themselves would be good to give the power if necessary to minimize texture swaps.

@marrub--
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I NEED THIS NOW BEFORE I FUCKING KILL VRAM AND PERFORMANCE

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