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this is a somewhat similar issue, except that here the check if the fluid isn't present isn't right: link
this should also contain a check if the fluid is empty, do you wanna get on it, or should I?
Is there an existing issue for this?
Current Behavior
If a fluid is removed from the game, a FluidTank in your inventory trying to render the old fluid crashes the game.
Related to #382
https://gist.github.com/jollycar/f72b822957922a1bf285c3714454201c
Expected Behavior
Empty the FluidTank and not to crash the game
Steps To Reproduce
Environment
Anything else?
No response
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