Replies: 17 comments
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i agree with this, i've personally added something that forces my staff to execute the command when they join. Maybe instead of a permission, then make the toggle actually save when they log out - so its the same state when they join again? |
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i want the option to have IgnoreClaims by default. It's been this way for so long and it drives me insane. @Laukage what did you add to allow staff to run this on join? I want it pls |
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You probably can't use it as its using skript. |
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I use Skript on my server. But i do not know how to write Skripts myself, would you be willing to share the .sk with me? (: |
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its literally 3 lines.. please learn how to skript urself. |
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Thank you very much. |
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Ya, Big_Scary had an explicit reason for not implementing this, I'll see if I can find it. |
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mk ya I should add this to the FAQ, he responded 3 separate times: https://www.spigotmc.org/threads/griefprevention.35615/page-5#post-451552
https://www.spigotmc.org/threads/griefprevention.35615/page-82#post-1216689
https://www.spigotmc.org/threads/griefprevention.35615/page-88#post-1254461
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That being said, feel free to use an addon or make a script (as mentioned here) to do this. (I just recalled that Big_Scary had an opinion on this.) |
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its not only four keystrokes though, well alone it is - but theres multiple other plugins where you have to enable stuff etc - like /mcchatspy in mcmmo. However i see the point, i just fell like theres better ways to do but i'm not smart enough to come up with them :) |
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I'd see the use case if it were commonplace to have "admin-only" Minecraft accounts - but even then, being prompted when invoking admin privileges is still the norm anyways (UAC, |
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Indeed, and lets keep it that way for the "Harming" commands. |
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Well it's more for accidental modification, not necessarily grief. I've done it before as well, I'd be in |
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maybe a notification could be made, like when you have /ic enabled - it would tell you once in a while that you are currently breaking/modifying stuff inside a claim that doesn't belong to you (the staff member) |
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Just to add my point of view too, I'd never use an automatic ignoreclaims mode; I treat /ignoreclaims the same kind of way as using sudo / becoming root when managing a system - only do it with thought, and for as little as possible - I want to drop privileges as soon as possible. Having to enable it when you want to use it leaves an audit log of when people are doing so, which can be useful. Also, it protects me from accidental mis-clicks breaking other people's stuff (particularly if you happened to be in creative mode at the time), and makes it easier for me as a player to distinguish "I can break that/build there because it's unclaimed" (maybe an old abandoned build I've found, etc) to "I can break that/build there even though it's someone's claim because I have ignoreclaims active". @Laukage's suggestion of a reminder notification is good, but would remind you after you'd made a mistake. I wonder even if ignoreclaims should have an automatic timeout after which it is automatically disabled (the timer resetting each time you break a block that required your ignoreclaims to allow) so that you can't turn it on then accidentally leave it on? |
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While I don't support the idea of aliases:
enablemod:
- griefprevention:ignoreclaims on
- myadminplugin:enablepower
- otheradminplugin:sneaky true
disablemod:
- griefprevention:ignoreclaims off
- myadminplugin:disablepower
- otheradminplugin:sneaky false In its current state this wouldn't work, because /disablemod would turn on ignore claims if it was off. |
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Yeah, that would make sense - an optional param for desired state (on/off), and just toggle if no param. |
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As an op and/or staff member
I want to have a permission node to bypass claim restrictions instead of /ignoreclaims
Because it's tedious to have to type it every time I join and/or when a player asks to check which trustee griefed their house.
Additional info:
A permission to bypass claim restrictions would be alot easier and less tedious.
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