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death_messages.yml
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death_messages.yml
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# Option to disable death messages
enabled: true
# Death messages
messages:
PLAYER_KILLED: "&c%player% was slain by %killer%."
PLAYER_SUICIDE: "&c%player% took their own life."
ENTITY_ATTACK: "&c%player% was attacked by %killer%."
CONTACT: "&c%player% pricked to death."
DROWNING: "&c%player% drowned."
FALL: "&c%player% fell from a high place."
FIRE: "&c%player% went up in flames."
FIRE_TICK: "&c%player% burned to death."
LAVA: "&c%player% tried to swim in lava."
POISON: "&c%player% was poisoned."
STARVATION: "&c%player% starved to death."
SUFFOCATION: "&c%player% suffocated in a wall."
SUICIDE: "&c%player% decided to end it all."
VOID: "&c%player% fell out of the world."
WITHER: "&c%player% withered away."
PROJECTILE: "&c%player% was shot by %killer%."
ENTITY_EXPLOSION: "&c%player% was blown up by %killer%."
BLOCK_EXPLOSION: "&c%player% was blown up by a block."
MAGIC: "&c%player% was killed by magic."
# Mob names
mob_names:
SKELETON: "Skeleton"
SPIDER: "Spider"
ZOMBIE: "Zombie"
GHAST: "Ghast"
SLIME: "Slime"
CREEPER: "Creeper"
PIG_ZOMBIE: "Pigman"
ENDERMAN: "Enderman"
CAVE_SPIDER: "Cave Spider"
SILVERFISH: "Silverfish"
BLAZE: "Blaze"
MAGMA_CUBE: "Magma Cube"
WITCH: "Witch"
ENDERMITE: "Endermite"
GUARDIAN: "Guardian"
WOLF: "Wolf"
# Death events
death:
title:
enabled: true
title: "&cYou are dead!"
subtitle: "&7Coming back to life!"
particles:
enabled: true
# Type of particle, e.g. FLAME, HEART, etc...
type: "FLAME"
sound:
enabled: true
sound: "ENTITY_PLAYER_DEATH"