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ejoy2d lua调试功能混乱,断点不命中 #204

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ljgdsq opened this issue May 15, 2024 · 1 comment
Open

ejoy2d lua调试功能混乱,断点不命中 #204

ljgdsq opened this issue May 15, 2024 · 1 comment

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@ljgdsq
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ljgdsq commented May 15, 2024

我在init.lua头部加入了
package.cpath=package.cpath..";D:/GameEngine/ejoy2d/ejoy2d/?.dll;"
package.path = package.path ..";D:/GameEngine/ejoy2d/ejoy2d/?.lua;D:/GameEngine/ejoy2d/examples/?.lua"
require("LuaPanda").start("127.0.0.1", 8818);

@ljgdsq
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ljgdsq commented May 20, 2024

ejoy2d github最新版 平台window10 64位。调试socket用的32位的,ejoy2d 调试要么断点不命中没要么断下的位置不是设置的位置,尝试过用emmylua调试,emmy直接空指针crash了

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