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如题,看了一下Global_NewObject中的实现:
Global_NewObject
FScopedLuaDynamicBinding Binding(L, Class, ANSI_TO_TCHAR(ModuleName), TableRef); UObject *Object = StaticConstructObject_Internal(Class, Outer, Name);
是动态绑定到UClass的,理解unlua的实现是要通过覆写CDO的信息来实现覆写,有可能实现绑定到不同对象实例吗?
The text was updated successfully, but these errors were encountered:
@hxhb 不支持的。覆写不会修改CDO。 细节都在How to Implement Overriding里
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如题,看了一下
Global_NewObject
中的实现:FScopedLuaDynamicBinding Binding(L, Class, ANSI_TO_TCHAR(ModuleName), TableRef); UObject *Object = StaticConstructObject_Internal(Class, Outer, Name);
是动态绑定到UClass的,理解unlua的实现是要通过覆写CDO的信息来实现覆写,有可能实现绑定到不同对象实例吗?
The text was updated successfully, but these errors were encountered: