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UMG中使用DynamicEntryBox,如果在生成的Entry中执行异步加载,会导致找不到绑定的Object #379
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重现方法是: |
原因是在执行第二个Entry的的绑定时,FLuaContext::TryToBindLua中的条件if (!IsInGameThread() || IsAsyncLoading())被触发,绑定过程被延后了,但OnInitialized却直接执行了。 |
理解你的意思了,看来得找另外个接口来判断需要绑定的对象是否处于异步加载中。如果去掉IsAsyncLoading的判断,会在4.27导致 #365 这个问题 |
xuyanghuang-tencent
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Mar 16, 2022
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UMG中使用DynamicEntryBox,如果在生成的Entry中执行异步加载,会导致找不到绑定的Object。
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