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As a modder I would want to be able to attach quests (tasks) to a book. If the book is in a players inventory it should be active and if it is removed it should become inactive. I would want to define the book and the quest requirements in the same prefab.
As a player I would want to be able to find books in the world and acquire quests while I have said book.
See https://github.com/Terasology/QuestExamples for an example of a simple quest bound to an entity placed in the world. Update that module to depend on Books and place a book that has a quest attached to it in a chest spawned near the player. Handle logic for when the book enters and exits the player's inventory (might be some similar code in BookcaseSystem)
The text was updated successfully, but these errors were encountered:
As a modder I would want to be able to attach quests (tasks) to a book. If the book is in a players inventory it should be active and if it is removed it should become inactive. I would want to define the book and the quest requirements in the same prefab.
As a player I would want to be able to find books in the world and acquire quests while I have said book.
See https://github.com/Terasology/QuestExamples for an example of a simple quest bound to an entity placed in the world. Update that module to depend on Books and place a book that has a quest attached to it in a chest spawned near the player. Handle logic for when the book enters and exits the player's inventory (might be some similar code in
BookcaseSystem
)The text was updated successfully, but these errors were encountered: