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Encounter.cs
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Encounter.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace myConsoleRPGCSharp
{
internal class Encounter
{
private int choice;
private bool isRunning = true;
private int playerEscapeTries = 0;
Enemy newEnemy;
Random rand = new Random();
// CONSTRUCTORS
public Encounter()
{
}
// GETTERS & SETTERS
public bool IsRunning { get { return isRunning; } set { isRunning=value; } }
// FUNCTIONS
public void RandomEncounter(PlayerCharacter character, string type = "ENEMY")
{
if (type == "ENEMY")
{
CombatModule(type, character);
}
else
{
Console.WriteLine("XD");
}
}
private void CombatModule(string type, PlayerCharacter character)
{
newEnemy = null;
int randomNumberFirst = rand.Next(1, 101);
if (randomNumberFirst <= 100)
{
newEnemy = new Boss(character);
}
else
{
newEnemy = new Enemy(character);
}
playerEscapeTries = 0;
while (isRunning && !(character.Hp <= 0))
{
int randomNumber = 0;
Console.Clear();
if (newEnemy.Hp <=0)
{
isRunning = false;
break;
}
newEnemy.PrintEnemyCombatInfo();
character.PrintCharacterCombatInfo();
if (playerEscapeTries == 1)
{
Console.WriteLine("\n0: Try and run (LOCKED)");
}
else
{
Console.WriteLine("\n0: Try and run");
}
Console.WriteLine("1: Attack");
//"2: Defend\n" +
//"3: Dodge");
try
{
choice = Convert.ToInt32(Console.ReadLine());
switch (choice)
{
default:
Console.WriteLine("WRONG INPUT!");
break;
case 0:
if (playerEscapeTries == 0)
{
randomNumber = rand.Next(1, 101);
EscapeModule(randomNumber, character);
}
else
{
Console.WriteLine("You cant escape now!");
Console.ReadKey();
}
break;
case 1:
Attack(character, newEnemy);
break;
}
}
catch
{
Console.WriteLine("Wrong input!");
}
}
if (newEnemy.Hp <= 0 && character.Hp > 0)
{
EncounterSuccess(newEnemy, character);
}
else if (newEnemy.Hp > 0 && character.Hp <= 0)
{
EncounterFailure(newEnemy, character);
}
}
private void NpcModule()
{
}
private void NormalEnemyModule()
{
}
private void EscapeModule(int number, PlayerCharacter character)
{
if (number <= 100)
{
isRunning = false;
Console.WriteLine("You successfully escaped!");
character.CurrentArea -= 1;
Console.ReadKey();
}
else
{
isRunning = true;
Console.WriteLine("You FAILED!");
playerEscapeTries++;
Console.ReadKey();
}
}
private void Attack(PlayerCharacter character, Enemy enemy)
{
// PLAYER TURN
int outHit = rand.Next(character.DamageMin, character.DamageMax + 1);
enemy.Hp -= outHit;
Console.WriteLine("You hit " + enemy.Name + " for " + outHit + " damage!");
// ENEMY TURN
int inHit = rand.Next(enemy.DamageMin, enemy.DamageMax + 1);
character.Hp -= inHit;
Console.WriteLine("You received " + inHit + " damage!");
Console.ReadKey();
}
private void EncounterSuccess(Enemy enemy, PlayerCharacter character)
{
//Item itemToAdd = new Item();
//itemToAdd = enemy.itemOnKill;
Console.WriteLine("You have slain " + enemy.Name + "!");
Console.WriteLine("+" + enemy.ExpOnKill + " XP");
Console.WriteLine("+" + enemy.GoldOnKill + " GOLD");
character.AddExp(enemy.ExpOnKill);
character.Gold += enemy.GoldOnKill;
Console.ReadKey();
}
private void EncounterFailure(Enemy enemy, PlayerCharacter character)
{
Console.WriteLine("YOU LOST");
Console.ReadKey();
}
}
}