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Item.cs
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Item.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace myConsoleRPGCSharp
{
internal class Item
{
private string name;
private int sellValue;
private int buyValue;
Random rand = new Random();
// GETTERS & SETTERS
public string Name { get { return name; } set { name = value; } }
public int SellValue { get { return sellValue; } set { sellValue = value; } }
public int BuyValue { get { return buyValue; } set { buyValue = value; } }
// CONSTRUCTORS
public Item()
{
name = RandomNameGenerator();
sellValue = 0;
buyValue = 0;
}
public Item(Enemy enemy)
{
name = enemy.Name;
sellValue = 10;
buyValue = 10;
}
public Item(string itemName, int itemSellValue, int itemBuyValue)
{
this.name = itemName;
this.sellValue = itemSellValue;
this.buyValue = itemBuyValue;
}
private string RandomNameGenerator()
{
int randomNumber = rand.Next(0, 3);
switch (randomNumber)
{
case 0:
return "Hehe";
case 1:
return "LOL";
case 2:
return "KEK";
default:
return "XD";
}
}
// FUNCTIONS
}
}